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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Ressource gathering in Alpha
Asraiel
Member, Alpha One, Alpha Two, Early Alpha Two
There were allredy some changes made on the resource gathering in alpha one, with a increas in ressources gain per farming so insted of only getting 1 meneral or wood it give 1-3 on a rng base.
but herbs and fishing are uneffected by this change. here a idea on how to change the amount gathered during alpha or maybe even later into the game.
ressource have raretys on then between common and legendary
so wy not use that as a calculation
dont wanna go to extrem so i give some numbers that are only possebilitys
common 3-5 items
uncommon 2-4 items
rare 1-3 items
epic 1-2 items
legendary 1 item
and that for every ressource that is gathereble with gathering tools so that essence from mobs dont get effected
common: Stone, Redwood Lumber, Red Snapper, Caletsygia Segiam (not shure on plant name)
uncommon: Silver, Scotswood Lumber, Large Mouth Snapper, Wir Root
rare: Gold, Gooming Phoss (not shure on plant name)
epic: Mithril
legendary:
so the current ressource spawns itself doesnt need to be raised maybe a bit less trees and replace some with minerals but tecnicly not needed would only be more convinient.
Regards Asraiel
but herbs and fishing are uneffected by this change. here a idea on how to change the amount gathered during alpha or maybe even later into the game.
ressource have raretys on then between common and legendary
so wy not use that as a calculation
dont wanna go to extrem so i give some numbers that are only possebilitys
common 3-5 items
uncommon 2-4 items
rare 1-3 items
epic 1-2 items
legendary 1 item
and that for every ressource that is gathereble with gathering tools so that essence from mobs dont get effected
common: Stone, Redwood Lumber, Red Snapper, Caletsygia Segiam (not shure on plant name)
uncommon: Silver, Scotswood Lumber, Large Mouth Snapper, Wir Root
rare: Gold, Gooming Phoss (not shure on plant name)
epic: Mithril
legendary:
so the current ressource spawns itself doesnt need to be raised maybe a bit less trees and replace some with minerals but tecnicly not needed would only be more convinient.
Regards Asraiel
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