Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Number countdown on skills
N0vahkiin
Member, Alpha One, Alpha Two, Early Alpha Two
I don't really care how it looks, be it with numbers, a color change, or a brighter fill up line on your cooldown abilities. I really cant see when my skills are ready half of the time. For my personal preference, I don't like having to look down at them, I prefer looking at them with my peripheral vision and getting notified when they are ready. I would make the skill dark red or grey to signal its not ready, then gain back the color when its ready so I don't have to actively look to see where the fill up cool down line in. Let me know your thoughts
1
Comments
Skills right now are mostly 'cool bright things on a dark background' in their icons. I like this.
Skills on cooldown are 'darker bright things on a dark background'. I don't like this.
In a fully customizable UI, I'd ask to be able to set the color and opacity for the cooldown radial for skills (I'd choose 'white' and 60%, personally).
If that part isn't planned to be customizable, or is too hard, that's my vote. White or light gray, somewhere between 60 and 75% opacity. I don't mind if that doesn't 'get the main vote', but I vehemently oppose red as an option here, in any saturation, hue variance, or opacity.