Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Number countdown on skills
N0vahkiin
Member, Alpha One, Alpha Two, Early Alpha Two
I don't really care how it looks, be it with numbers, a color change, or a brighter fill up line on your cooldown abilities. I really cant see when my skills are ready half of the time. For my personal preference, I don't like having to look down at them, I prefer looking at them with my peripheral vision and getting notified when they are ready. I would make the skill dark red or grey to signal its not ready, then gain back the color when its ready so I don't have to actively look to see where the fill up cool down line in. Let me know your thoughts
1
Comments
Skills right now are mostly 'cool bright things on a dark background' in their icons. I like this.
Skills on cooldown are 'darker bright things on a dark background'. I don't like this.
In a fully customizable UI, I'd ask to be able to set the color and opacity for the cooldown radial for skills (I'd choose 'white' and 60%, personally).
If that part isn't planned to be customizable, or is too hard, that's my vote. White or light gray, somewhere between 60 and 75% opacity. I don't mind if that doesn't 'get the main vote', but I vehemently oppose red as an option here, in any saturation, hue variance, or opacity.