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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
XP-loss on gank?
Macunzo
Member
New to AoC. Quick question, as I'm baffled by the wiki. There seems to be xp-loss on death from being ganked. Am I understanding that correctly?
Is there any other MMO who has that? My games with consensual or unconsensual PvP mostly are/were UO, Shadowbane and ESO.
Is there any other MMO who has that? My games with consensual or unconsensual PvP mostly are/were UO, Shadowbane and ESO.
0
Comments
The ganker gains Corruption.
There is no xp loss. Normal death penalty includes xp debt.
I'm gonna loose a gank. I've accepted that I'm not a good PvPer, although I like to play MORPGs that allow non-consensual PvP. I can live with being ganked, if I'm not overly penalized nor shamed. In UO, for example, I'd say I'm a carebear, but I still play on a felluca- freeshard.
I also hate exp-loss on death, even exp-loss from PvE. It makes me play too defensively (I disliked EQ for it, and it's the main reason why I just stopped playing PoE).
I think I will take exp-loss on gank also more personal than loot-loss (UO, Shadowbane). Although I never played a game that dared to impose exp-loss in PvP.
And finally, 22 years of gaming experience says that devs are always less creative with their systems than players are with circumventing said systems. Corruption or not, there will be gankers.
Looks like AoC ain't for me. Good luck.
Yes many good mmos had that.
Your game were safety bubbles.
Open world mmos arent safe.
Many mmos had xp loss/debt upon death (gang included) and they were GREAT games.
Welcome to something new. Dont judge until you experience it.
But then again... bb
Keep in mind friend, it is XP debt and not loss. Theoretically, if I understand the way that would work, is you would just have to make up a certain amount of experience before regaining normal experience. It wouldn't mean they could wipe your current progress.
Correct me if I am wrong!
However, this may not necessarily be the case.
Sure, you gain experience debt if you are killed in PvP, but if you don't fight back, your attacker gains an even bigger penalty. While people may well come up with a way around it, chances are that the way most people find to get around it is to stop attacking you if you are not fighting back.
If the rest of the game does appeal to you, it would be a shame if you didn't spend $15 for a month (when released) to at least try and see if the game is not for you, rather than assuming that to be the case.
Gankers are healers of any game's economy, all those bot farms, afk players, macroers, script runners, they will all be shoving all their stuff in the market over and over and only the gankers can fix this.
How about changing the name from Corruption to Heroism?
You can use rat poison to help people with pests, but as soon as you use that poison on a human - you'll be called a murderer.
there are other games with exp lost on death and it becomes irrelevant once you are max level..which doesnt take that long
lmao i just saw this on the first page T__T