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Suggestion: Weapon dependent combat style

Potato BasketPotato Basket Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
edited July 2021 in General Discussion
Make it so the equipped weapon determine the style.

Lighter weapons like daggers, one hander swords etc use the free unrooted combat style while heavy two handed weapons use the rooted style

Maybe let it be altered through crafting

There could also be a trade off between dps and movement, the heavy rooted weapons deal more dps while the lighter unrooted weapons are more nimble

If not then maybe only the last heavy basic combo hit should be rooted and deal more dps for the price of bein rooted

Thoughts?

Comments

  • JustVineJustVine Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2021
    I wouldn't mind if wand kept free movement, but maybe didn't have weaponskills.
    Node coffers: Single Payer Capitalism in action
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I don't like the current implementation regardless of melee weapon type.
    Wands are currently kind of OK.
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