Khronus wrote: » @Dygz I like the idea of sprint being adjusted based on the armor type being worn but I dislike the idea of it costing more for me because I am a tank. Not a big fan of not ever being able to catch something just because I am playing a tank. I guess abilities can make up for this but I don't see sprint as something that needs to be "unique". Everyone can push themselves to...run faster. It should be a tool to be used to engage or escape. This makes the ability have two uses instead of just one. Sacrifice your mana to get away from that rogue or use your mana to get into a heavy fire blast range. Obviously this doesn't work if it is not useable during combat and if that is the case, why have sprint at all? Just mount up and remove sprint from the game IMO.
Dygz wrote: » Khronus wrote: » @Dygz I like the idea of sprint being adjusted based on the armor type being worn but I dislike the idea of it costing more for me because I am a tank. Not a big fan of not ever being able to catch something just because I am playing a tank. I guess abilities can make up for this but I don't see sprint as something that needs to be "unique". Everyone can push themselves to...run faster. It should be a tool to be used to engage or escape. This makes the ability have two uses instead of just one. Sacrifice your mana to get away from that rogue or use your mana to get into a heavy fire blast range. Obviously this doesn't work if it is not useable during combat and if that is the case, why have sprint at all? Just mount up and remove sprint from the game IMO. Right. I mean... a Tank doesn't have to wear plate. We already have a Passive to increase speed. I suppose Tanks could also have one mitigate the armor impact on speed. There will be Tanks that choose not to wear plate, so they should be able to Sprint if they're wearing cloth armor. Seems to me every class should be able to Sprint. But, we'll have to see exactly how quickly Mana regens once combat is initiated. I think currently when we're hit, Sprint is disabled and we can run for a while. Might want to run for a bit until Mana hits full, but, again... I'd have to test it to know I really feel about it. (Have to say that I sorely miss Sprint while playing New World. )
Dygz wrote: » Literally magic-based is like Spirit of the Wind. That's different than Sprint. And if that's going to be based on class - again, that sounds like Ranger, rather than Rogue. The devs seem to not want a third resource bar.
Dygz wrote: » Yeah. Seems to me that they want to minimize bars to keep the UI as clean as possible.
JustVine wrote: » I strongly dislike the concept of making sprint class locked. I think Intrepid's proposed implementation as is, is pretty good and leaves open other avenues for balance.