Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Dual Wield weapon attacks
George_Black
Member, Intrepid Pack, Alpha Two
Will the animations be the same for a character holding swords and a character holding axes or hammers?
Would you like to see a dinstinction between them. Is it too much to ask from the Devs, or is it an important detail?
What would be a game in which you saw good dual wielding?
I'd say Dark Souls 3.
Would you like to see a dinstinction between them. Is it too much to ask from the Devs, or is it an important detail?
What would be a game in which you saw good dual wielding?
I'd say Dark Souls 3.
0
Comments
Too much to ask depends on what's currently in the design and feature creep affecting the release schedule.
Maces and Axes probably would have same animations as you mostly do swinging, but perhaps maces would have slower animations, maybe more oomph behind them.
Swords: obviously a mix of slashing and stabbing. Auto attacks would be slashing but the abilities would starting mixing in the stabs. Something like Riposte from Dragon Age Origins.
The key thing with the dual wield animations is not to make them animesque. There are a few games that do the animations well while others just go overboard so it's important to get the right balance of slight fantasy and mostly realism.
As for combining weapon types. Not sure, it's up to devs to decide
Designing three or four of those is probably about the same.
So, 'mainhand sword swing' + 'offhand sword swing' would probably be really well synchronized, and knowing their skill so far, the others would probably only look slightly less perfect, if that.
If you mean 'attacking with the weapons in both hands at literally the same time'...
Yes but that doesn't mean they should go for trashy animesque or overboard animations. It's not appealing and usually visually borefest. More realistic animations usually have bigger oomph behind them
Hence they need a feedback to adjust
I entirely disagree. I play fantasy games to play fantasy games. Not looking for realism when people can use magic and breed mystical beats to ride as a mount.
plus: Agni & Rudra in Devil May Cry 3, 2 small sword and small sword + large sword in Nier: Automata.