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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Feedback: Quest givers
JeanPhilippeGunghar
Member, Alpha One, Alpha Two, Early Alpha Two
I personally like the quest giving. It’s had narrative. It’s also cool that like in old school MMORPGs that a single NPC can give you more than one quest to do. I don’t know if that intended but we have to read all single text a NPC have to be sure we do not miss a quest. I suggest having an indicator like [Quest] to show that the speech give you a quest. A simple exemple would be:
Narrative: Good day adventurer, I’m worried about my cousin. He is not back since Aunt Annie asked him to gather some berries.
Things we can click on:
[Quest] How can I help you?
He will be back soon, do not worry.
[Leave] Sad… I have to go, sorry!
I think a similar thing would spare us speech that is not giving any quest, unless it’s the developers ideas for let’s us know about the lore and things like that.
JeanPhilippeQC
Narrative: Good day adventurer, I’m worried about my cousin. He is not back since Aunt Annie asked him to gather some berries.
Things we can click on:
[Quest] How can I help you?
He will be back soon, do not worry.
[Leave] Sad… I have to go, sorry!
I think a similar thing would spare us speech that is not giving any quest, unless it’s the developers ideas for let’s us know about the lore and things like that.
JeanPhilippeQC
0
Comments
Steven's really big into making his own campaigns and not having players know what's around each corner. I think Ashes will probably stick to that design philosophy. Ultimately it is up to the players what they deem best and I'm just one opinion.
Addon Developer
OG Backer
I guess you have a point. It's make it exciting.