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Feedback: Quest givers

JeanPhilippeGungharJeanPhilippeGunghar Member, Alpha One, Alpha Two, Early Alpha Two
edited October 2024 in Alpha One Spot Testing Archive
I personally like the quest giving. It’s had narrative. It’s also cool that like in old school MMORPGs that a single NPC can give you more than one quest to do. I don’t know if that intended but we have to read all single text a NPC have to be sure we do not miss a quest. I suggest having an indicator like [Quest] to show that the speech give you a quest. A simple exemple would be:

Narrative: Good day adventurer, I’m worried about my cousin. He is not back since Aunt Annie asked him to gather some berries.

Things we can click on:
[Quest] How can I help you?
He will be back soon, do not worry.
[Leave] Sad… I have to go, sorry!


I think a similar thing would spare us speech that is not giving any quest, unless it’s the developers ideas for let’s us know about the lore and things like that.

JeanPhilippeQC

Comments

  • GubstepGubstep Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I think one of the great things about the way it stands is that you don't know if the dialogue is leading into a quest or branching of a quest. Quest related NPC's already have green names and tags next to the name might make things easier for bots (which is not a primary reason, but consideration not to do it).

    Steven's really big into making his own campaigns and not having players know what's around each corner. I think Ashes will probably stick to that design philosophy. Ultimately it is up to the players what they deem best and I'm just one opinion. :smile:
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  • JeanPhilippeGungharJeanPhilippeGunghar Member, Alpha One, Alpha Two, Early Alpha Two
    Gubstep wrote: »
    I think one of the great things about the way it stands is that you don't know if the dialogue is leading into a quest or branching of a quest. Quest related NPC's already have green names and tags next to the name might make things easier for bots (which is not a primary reason, but consideration not to do it).

    Steven's really big into making his own campaigns and not having players know what's around each corner. I think Ashes will probably stick to that design philosophy. Ultimately it is up to the players what they deem best and I'm just one opinion. :smile:

    I guess you have a point. It's make it exciting.
  • TyrexTyrex Member, Alpha One, Alpha Two, Early Alpha Two
    I disagree. In my opinion, questing need a serious improvment.Too difficult to finish some quest. Example : Seeking traitors : Where is this *** commander for to complete? And it's not the only example. I abandonned a lost of quest because it s an headache to finish. Can you improve the VISUAL on the last step?
  • JustVineJustVine Member, Alpha One, Alpha Two, Early Alpha Two
    Ashes had since of the best dialogue in an mmo I have read. And its only alpha. There was so much life and nothing ever felt like it'd get stale outside the quest dialogue which shouldn't be repeatable anyway. Looking forward to more of the world in this writing style.
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