CROW3 wrote: » I think we just don't have enough information to know what the specific trinity will look like in Ashes beyond this, but plenty of room for discussion and theories.
Aerlana wrote: » Fighter, mage, rogue, ranger are DPS. two feels more range and 2 more melee.
Dygz wrote: » Aerlana wrote: » Summoner will be able to heal. An individual Primary Archetype Summoner might choose not to heal.
Aerlana wrote: » Summoner will be able to heal. An individual Primary Archetype Summoner might choose not to heal.
Dygz wrote: » It's not impossible I conflated heal Summons with support Summons. I can search for the quote, sure.
Dygz wrote: » It's not really about having the most efficient rotation possible, rather it's about knowing how to evaluate and play the room. In one group it might work well for an Oracle to have Frost damage on their Hallowed Ground and synergize with the Mage to maximize Frost damage. In a different group that has multiple classes with Ranger Secondary Archetypes, that same Oracle might choose to focus on synergizing Frost snares on their Hallowed Ground with the Rangers snares and let the Mage nuke with Fire damage.