I suggest to take a look at Warframe's combat combos and animations

And I meant exclusively combat combos, not the combat that is left so much to be desired, or maybe they should look into it so they don't make the same mistake they did, but that is for another time.

With Warframe combat, you move slightly when you use your melee weapon key (E), but you move a lot forward if you use the forward key (W, 🢁), others come into play like the jump key (spacebar), backward key (S, 🢃). You are also in control of the combos. These combos have both fast attacks, but also con trigger slow attacks which come with big damage and even can change the damage type.

I'll be honest, I do find repetitive melee combat boring and I can fall asleep, giving us players agency in what we want to do with melee combat depending on the situation would make combat more entertaining and less boring. I'm not asking for an exact copy though, but more like take this into consideration to build something on your own.

https://www.youtube.com/watch?v=6hatU8-iq5s

Comments

  • DizzDizz Member
    edited August 2021
    This is good advice like the other advice that learn from games like Dark Souls to make weapon attacks have rooted animation so it feel weight and impactful, also able to move to 8 different directions like BDO or what you suggest like Warframe, I really think these advice are good, but my point is for now Ashes don't have camera lock function like they have in Dark Souls so you can toggle between free camera and always tracking locked target(I usually call it Z-targeting) to enhance the intense of boss fight even further, and make weapon attacks able to move to 8 different directions like BDO is good but it looks very bad when you zoom out the camera, not even mention turn off all camera effects like camera shake or players ask for same combat impactful feeling things but play games with bird's eye view.

    So what I'm saying is when people ask for combat like those game don't forget about the other things have to come with the combat, because implements weapon attack like action game or TPS without camera limitations and camera effect etc those game have will decrease the weight and impact should have, those things are basically binded in one package that shouldn't be separated.

    For example:

    This is a BDO official Sage Awakening Preview trailer.
    https://youtu.be/CXsd3T3wBpo

    And this is Sage looks like in real world.
    https://youtu.be/z7OAFz5GDLY

    Yes, those effects still looks cool, but the weight and impact just gone, to me I only see character dash really fast and teleport around a lot.

    So if anyone think it's still feel the weight and impact look no difference, I have nothing more to say.

    plus:

    For ranged weapon in action combat mode and according to wiki "Action combat is far less dependent on RNG.", I'll say the camera work in Warframe and Monster Hunter are good example to learn and to meet the risk vs reward idea, in this case(ranged weapon take real aiming skill like shooting games) I personally think it's ok even no RNG.
    A casual follower from TW.
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