Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Crafting when Schematics are Consumed

LeyphonLeyphon Member, Alpha One, Alpha Two, Early Alpha Two
I have to say this is one of the dumbest things I have seen in a game in a long time. That's like making a pie and burning the damn recipe book only to go out and buy another one to make a second pie. Not only did you not wipe but you made getting crafted gear 800% harder and more expensive for anyone who hasn't already gotten a full set of crafted gear. This may have just killed crafting in your game completely. I mean common guys. Remove the gold exploits, and add a few thousand extra gold to the costs of the EPIC crafted sets but making them consumable and the same price? You might have killed crafting in your game. I hope you will read this and agree.

Comments

  • MrPocketsMrPockets Member, Alpha One, Alpha Two, Early Alpha Two
    I'm pretty sure crafting at this point is mostly a placeholder. No focused testing has been done for crafting yet.

    Also going to throw this out there...by claiming they "have killed crafting" implies that the game is "alive". (its not..it is in early alpha testing). Making bold statements in an aggressive manner like this is not productive.
  • HerdoHerdo Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I think the schematics are only consumed by crafting because the "bind on pickup" is not in place yet.
    People (ab)use this by only buying one schematic and trading it to others. That's probably against their intention.

    And as MrPockets said, it's still placeholder. So expect it to be changed to either learnable schematics, or bind on pickup. :smile:
  • mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    The crafting system isn't fully implemented but I assume the reason the schematics are consumed on craft has to do with how they want crafting to play out later on in the game. Some schematics will become available with node level, dropped from mobs, or gained through quests. They don't want this becoming permanently available because you unlocked them once.

    Think of schematics as a common component you buy from vendors in most games, like vials.
  • truelyyytruelyyy Member, Alpha One, Alpha Two, Early Alpha Two
    A bit melodramatic! Having the schematics be consumable makes perfect sense to me. Assuming you are complaining about the grind, it's alpha 1 when they add content in alpha 2 it'll be fine.
  • Tearl StoneheartTearl Stoneheart Member, Alpha One, Alpha Two, Early Alpha Two
    Been out of town and missed some testing. Do all schematics disappear? I think that's kinda crappy, but if a schematic drops from a mob for crafting some uber gear, that'd be fine.
    But, yeah, burning schematics for normal stuff is not a good idea.
  • mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Been out of town and missed some testing. Do all schematics disappear? I think that's kinda crappy, but if a schematic drops from a mob for crafting some uber gear, that'd be fine.
    But, yeah, burning schematics for normal stuff is not a good idea.

    Why does it matter?

    It's the same as any reagent. If you kept the schematic but a different resource you was consumed, it would functionally be the same.
  • Tearl StoneheartTearl Stoneheart Member, Alpha One, Alpha Two, Early Alpha Two
    Been out of town and missed some testing. Do all schematics disappear? I think that's kinda crappy, but if a schematic drops from a mob for crafting some uber gear, that'd be fine.
    But, yeah, burning schematics for normal stuff is not a good idea.

    Why does it matter?

    It's the same as any reagent. If you kept the schematic but a different resource you was consumed, it would functionally be the same.

    Cost, I suppose. And burning some schematics seems silly. I mean, if my profession is weaponsmith, should I need to buy the hilt schematic each time? Again, I get it for some high-end or final products...like a legendary sword blade, where the schematic is consumed.
    Either way, it won't stop me from crafting :smile:
  • mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Been out of town and missed some testing. Do all schematics disappear? I think that's kinda crappy, but if a schematic drops from a mob for crafting some uber gear, that'd be fine.
    But, yeah, burning schematics for normal stuff is not a good idea.

    Why does it matter?

    It's the same as any reagent. If you kept the schematic but a different resource you was consumed, it would functionally be the same.

    Cost, I suppose. And burning some schematics seems silly. I mean, if my profession is weaponsmith, should I need to buy the hilt schematic each time? Again, I get it for some high-end or final products...like a legendary sword blade, where the schematic is consumed.
    Either way, it won't stop me from crafting :smile:

    Do you even know the price? Cost is something they control, how is that an argument?

    What if instead of the hilt schematic, you had to buy a piece for the pommel or cross-gaurd from the vendor. It would be the same price the schematics and replace it in the crafting window as a requirement that is consumed. How is that any different?
  • truelyyytruelyyy Member, Alpha One, Alpha Two, Early Alpha Two
    I think the schematic is important as another gold sink for the games economy
  • Tearl StoneheartTearl Stoneheart Member, Alpha One, Alpha Two, Early Alpha Two
    Been out of town and missed some testing. Do all schematics disappear? I think that's kinda crappy, but if a schematic drops from a mob for crafting some uber gear, that'd be fine.
    But, yeah, burning schematics for normal stuff is not a good idea.

    Why does it matter?

    It's the same as any reagent. If you kept the schematic but a different resource you was consumed, it would functionally be the same.

    Cost, I suppose. And burning some schematics seems silly. I mean, if my profession is weaponsmith, should I need to buy the hilt schematic each time? Again, I get it for some high-end or final products...like a legendary sword blade, where the schematic is consumed.
    Either way, it won't stop me from crafting :smile:

    Do you even know the price? Cost is something they control, how is that an argument?

    What if instead of the hilt schematic, you had to buy a piece for the pommel or cross-gaurd from the vendor. It would be the same price the schematics and replace it in the crafting window as a requirement that is consumed. How is that any different?

    Well, I'm not trying to argue. I'm just stating my opinion. I also appreciate your input. We don't know what the prices will be, only what they are now. We just look at this a little differently.
    For the hilt example, the ingredients to make it are harvested while the schematic has a vendor cost. There is currently no vendor cost for a pommel or crossguard (that I'm aware of). In my opinion, the effort of gathering/processing should be the "cost" and the schematic (some, not all) should be a 1-time purchase.
    Of course, it's mostly place-holder now and we won't know what Intrepid settles on until later. I love watching the development, the iterations, and the way they listen to the community and consider a wide variety of opinions when making decisions.
    I appreciate this discussion and your opinion as well, mcstakerson.
  • TeamVASHTeamVASH Member, Alpha One, Adventurer, Alpha Two, Early Alpha Two
    Leyphon wrote: »
    I have to say this is one of the dumbest things I have seen in a game in a long time. That's like making a pie and burning the damn recipe book only to go out and buy another one to make a second pie. Not only did you not wipe but you made getting crafted gear 800% harder and more expensive for anyone who hasn't already gotten a full set of crafted gear. This may have just killed crafting in your game completely. I mean common guys. Remove the gold exploits, and add a few thousand extra gold to the costs of the EPIC crafted sets but making them consumable and the same price? You might have killed crafting in your game. I hope you will read this and agree.

    This is an alpha 1 completely unfinished system and is nothing like what the actual system will look like. It's placeholder.
  • VysciVysci Member, Alpha One, Alpha Two, Early Alpha Two
    If schematics are only from vendors then it’s okayish, don’t get me wrong I still think it’s a bad idea. However if some schematics are dropped from mobs/raids or some other non-vendor source then I think consuming schematics is a beyond terrible idea.

    As a crafter you want to be that guy who has that rare schematic, and everyone on your server comes to you to get it crafted. If it’s consumed upon use you no longer have that crafter fantasy. I would also not want to put in large amount of effort getting the super rare schematic if it’s just going to go poof not to mention there would be no real reason to get schematics that I’m not going to use
  • LieutenantToastLieutenantToast Member, Alpha One, Alpha Two, Early Alpha Two
    Hallo my friends! As others have already shared in this thread, this is very much a placeholder system that is not reflective of what crafting will be when Ashes of Creation launches! Expect many many further iterations on this system as we progress throughout testing <3
    community_management.gif
Sign In or Register to comment.