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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Crafting when Schematics are Consumed
Leyphon
Member, Alpha One, Alpha Two, Early Alpha Two
I have to say this is one of the dumbest things I have seen in a game in a long time. That's like making a pie and burning the damn recipe book only to go out and buy another one to make a second pie. Not only did you not wipe but you made getting crafted gear 800% harder and more expensive for anyone who hasn't already gotten a full set of crafted gear. This may have just killed crafting in your game completely. I mean common guys. Remove the gold exploits, and add a few thousand extra gold to the costs of the EPIC crafted sets but making them consumable and the same price? You might have killed crafting in your game. I hope you will read this and agree.
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Also going to throw this out there...by claiming they "have killed crafting" implies that the game is "alive". (its not..it is in early alpha testing). Making bold statements in an aggressive manner like this is not productive.
People (ab)use this by only buying one schematic and trading it to others. That's probably against their intention.
And as MrPockets said, it's still placeholder. So expect it to be changed to either learnable schematics, or bind on pickup.
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Think of schematics as a common component you buy from vendors in most games, like vials.
But, yeah, burning schematics for normal stuff is not a good idea.
Why does it matter?
It's the same as any reagent. If you kept the schematic but a different resource you was consumed, it would functionally be the same.
Cost, I suppose. And burning some schematics seems silly. I mean, if my profession is weaponsmith, should I need to buy the hilt schematic each time? Again, I get it for some high-end or final products...like a legendary sword blade, where the schematic is consumed.
Either way, it won't stop me from crafting
Do you even know the price? Cost is something they control, how is that an argument?
What if instead of the hilt schematic, you had to buy a piece for the pommel or cross-gaurd from the vendor. It would be the same price the schematics and replace it in the crafting window as a requirement that is consumed. How is that any different?
Well, I'm not trying to argue. I'm just stating my opinion. I also appreciate your input. We don't know what the prices will be, only what they are now. We just look at this a little differently.
For the hilt example, the ingredients to make it are harvested while the schematic has a vendor cost. There is currently no vendor cost for a pommel or crossguard (that I'm aware of). In my opinion, the effort of gathering/processing should be the "cost" and the schematic (some, not all) should be a 1-time purchase.
Of course, it's mostly place-holder now and we won't know what Intrepid settles on until later. I love watching the development, the iterations, and the way they listen to the community and consider a wide variety of opinions when making decisions.
I appreciate this discussion and your opinion as well, mcstakerson.
This is an alpha 1 completely unfinished system and is nothing like what the actual system will look like. It's placeholder.
As a crafter you want to be that guy who has that rare schematic, and everyone on your server comes to you to get it crafted. If it’s consumed upon use you no longer have that crafter fantasy. I would also not want to put in large amount of effort getting the super rare schematic if it’s just going to go poof not to mention there would be no real reason to get schematics that I’m not going to use