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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Let us display cloaks along with a backslot item
CROW3
Member, Alpha Two
I'd like to suggest we remove cloaks from being counted as a 'back equipment slot.' I don't think I'm going way out on a limb to say players would like to display a cloak at the same time they display a backpack, shield, or ranged weapon on their back. Yes, I know there may be some clipping issues, but I'd rather be able to make that decision instead of it being made for me.
Cloaks are part and parcel of a fantasy setting, and having their display be mutually exclusive with a shield puts all tanks in a position of having to choose between showing their badass cloak or their badass shield. WoW has managed to provide this simple design pattern for 17 years, I'm not sure why AoC can't meet and exceed that baseline.
Also, let's see some quivers for bows for back and belt.
So here's what I'm proposing:
[x] Cloak (show / hide)
[x] Backslot (choose one)
[ ] Backpack
[ ] Shield
[ ] Ranged Weapon
[ ] Ranged weapon w/quiver (not an option if quiver at waist)
[x] Belt
[ ] melee weapon (one on each side)
[ ] Quiver (right / left) (not an option if quiver on back)
[ ] Potion / Pouch / scroll
Thoughts?
Cloaks are part and parcel of a fantasy setting, and having their display be mutually exclusive with a shield puts all tanks in a position of having to choose between showing their badass cloak or their badass shield. WoW has managed to provide this simple design pattern for 17 years, I'm not sure why AoC can't meet and exceed that baseline.
Also, let's see some quivers for bows for back and belt.
So here's what I'm proposing:
[x] Cloak (show / hide)
[x] Backslot (choose one)
[ ] Backpack
[ ] Shield
[ ] Ranged Weapon
[ ] Ranged weapon w/quiver (not an option if quiver at waist)
[x] Belt
[ ] melee weapon (one on each side)
[ ] Quiver (right / left) (not an option if quiver on back)
[ ] Potion / Pouch / scroll
Thoughts?
8
Comments
I personally think they look stupid at the best of times, let alone when there is a bow, backpack, or shield trying to take up the same space.
Could be cool to select where you want your cape positioned as well. Over the shoulder, left or right, pinned from shoulder to shoulder etc
knowing someone's gear is not really a strategy in this game as there are so many costumes and potential transmogrifications that create a grand illusion of the game in terms of visual recognition. It's more about what those items do for you vs what their appearance depicts.
As much as I am against it, it's the reality of it.
I like it. Just musing, the design team may come up with different models to do something similar to what you’re proposing, then you could xmog and dye that model instead of having say 3 versions of that same cloak depending on how a player might want it to drape.
I think that would give some very detailed customization for folks that have a specific vision of what they want their character to look like.
Any class can use any weapon, so I don't think it will be only Tanks who wield Shields.
The plan is for us to be able to display the items on the backpack and to display the items on the belts, so, I don't expect our options to be as simple as "cloak or backpack".
I think we will have a Backpack display UI with slots and a Belt display UI with slots.
I think, in general, sheathed weapons will not be competing with the back slot for gear.
And, I expect 2H weapons and Shields to sheathe to the back and 1H weapons to sheathe to the belt with no need for back slot competition.
Choice for where to pin cloak sounds cool, but I dunno what the point is of a cloak pinned to one side of backpack or Shield.
But...we shall have to see what the devs actually implement.
The Ashes devs should be able to figure out how to do something similar by Beta.
I guess New World doesn't have cloaks, though. Makes me wish I could test that in NW right now.
If we can turn off the display of helms and cloaks, I want that option for ALL slots. Loin cloth from level 1 to the max baby.
Very cool implementation for folks that like having a 1:1 visual representation of what I'm carrying and my character appears to be carrying.
For the image below, I added corresponding circles of the item, and dots where the item appears on the character model. Hope it's clear.
Would love to see this level of detail in Ashes. Thoughts?
https://www.mmorpg.com/developer-journals/equipment-and-inventory-2000104947
Although I'd like it if a cape could be a "ranged weapon" option for mages in particular - it just seems more likely that a mage would wear a cape with a secret ability than a backpack.