Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Ideas for dungeons
Dizzy Rascal
Member
I saw a cool thing in new world where there are enchanted trees blocking the inner depths of a dungeon that needed 100 wood cutting to get into. I think that’s a pretty cool idea because it gives you something to work for and a mystery that you can’t just see right away
5
Comments
could just make it the requirement to interact and get by.
An awesome secret location beyond the end of some raids or guarded by some world bosses perhaps. I don't know who here played Phantasy Star Universe (not PSO2), but when you'd beat a boss you could move to the next area which was different depending on the area you were in. At the end of one boss in particular you could hang out in a beautiful hot spring area. But once you leave you can't get back in unless you beat the dungeon/raid again.
Here we see a mage move stone to open a dungeon.
https://www.youtube.com/watch?v=6iNpeHv7l1Y
This is another older video as well from PAX 2017 showing the intent of classes and out of combat abilities.
https://www.youtube.com/watch?v=6vHCXFo4j1Q
They said in some of the early streams there would be places in dungeons you won't be able to get to if you don't have the right base archetype to open the way. Rogues finding hidden doors mages moving stuff so forth.
Also right no in the alpha if you go to a dungeon before to node levels up it in little move then a hallway. As the node levels they open up more. Makes me wonder if have the right archetype in your group might allow players to access say a hidden wing that those with out can't get in to.
I love that idea, I think it sounds really neat!
i like this
Not for Ashes.