Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Client crashing since latest patch
Herdo
Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
The game client keeps crashing since the last patch.
Got several different error messages I'll add below.
Before the patch, I had no issue playing at a resolution of 5120x1440.
Using a GTX 1080 with 8 GB VRAM.
First error:
Second error:
Got several different error messages I'll add below.
Before the patch, I had no issue playing at a resolution of 5120x1440.
Using a GTX 1080 with 8 GB VRAM.
First error:
Second error:
LoginId:ed6398554e6d7758b423c28fea779b6b EpicAccountId:33b144d9a50545ef987c005bad7349c6 Fatal error: [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0005 - 'REMOVED') AOCClient_Win64_Shipping AOCClient_Win64_Shipping AOCClient_Win64_Shipping AOCClient_Win64_Shipping AOCClient_Win64_Shipping AOCClient_Win64_Shipping AOCClient_Win64_Shipping AOCClient_Win64_Shipping AOCClient_Win64_Shipping AOCClient_Win64_Shipping AOCClient_Win64_Shipping AOCClient_Win64_Shipping kernel32 ntdll
0
Comments
My machine has 16 GB of memory, and a pagefile.sys limit of 8 GB.
Apparently, this caused the errors.
After removing the limit to the pagefile, I ended up with a 19 GB pagefile.sys.
That's a lot of memory to load in textures.
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