Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
New Blog - A World with Consequences
Check out the latest Blog guys!
https://www.ashesofcreation.com/a-world-with-consequences/
Let me know your thoughts and questions.
:D
https://www.ashesofcreation.com/a-world-with-consequences/
Let me know your thoughts and questions.
:D
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Comments
I want to ask questions, but also don't want to dampen the element of surprise and anticipation...but I want to know now, but don't too.
I am going to ask...No, I won't!
Grrrrr, damn you! LOL
If I start having bad dreams about this Troll, I shall be back! :)
My only suggestion would be, if possible, to have the embedded videos suggest only other ashes content once they have finished playing.
The idea of a player-driven story is something that I don't think I've seen in MMOs. Not to any considerable extent anyway. It'll be great to see how it will interact with the game-driven story from the devs.
I dig it.! <pun intended no matter how lame it is!!!, fight me!>
Does this mean there will be islands/mountains to tunnel through/etc that are already in game and mapped/fully playable but that we have no access to until we as players find a way to get there?
In case if this map is real, I'd imagine there would be a node on that little "I" shaped island and if the node develops (well) enough, it could connect the lands that are on left and right side and it could be a new pathway for the caravan runs.
I'm not saying it's a confirmed thing, I'm just saying it would be a great thing to have :P
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This is what scares me. I looks too good to be true. But I think that is a great thing. After launch it will be about continued execution of those goals. If it doesn't it will end up like Wildstar. So much hype. Followed by so much frustration.
Hopefully what i just read will be able to break that feeling i get when i play this game. Like that npc that need that monster killed can't give you the quest because someone has already took the job. Maybe the player who took the quest gets killed and cant complete the job. Now that monster is mad and comes to that town and terrorize it once again causing that npc to put a other request for someone to kill it at it's cave. and this keeps happening until a player actually kills it and clam what the npc would give if it was fulfilled. Now that monster is gone and there is no quest until some different monster that " roamed " in the area much later which starts a guest again but this time the monster is not killing people but tainting their waters or eating their crops.
This is all an example and my be to good to be true, but when i read that, that was the feeling i got :)
Just some thoughts:
An ever changing landscape sounds awesome and interesting but how will it impact a new player who may start the game well after launch?
I would love to see some kind of organic means to developing characters other than the standard talent trees, etc. For instance explorers happening on some obstacle (randomized so not everyone rushes to it once it's known) that once overcome awards them with a special skill / ability / enhancement that truly makes them unique.
Or a farmer type character who gains some valuable strength from working the fields for so long.
Or a chronic griefer running the risk of being afflicted with a permanent debuff.
These are just simple examples. I would just love to see some surprises and unknowns throughout my journey and well into endgame rather than seeing the same old scenes, cookie cutter builds, and mounds of players piled up on the one NPC that everyone needs, etc.
*Edit to clarify: The other means of developing characters would be in addition to standard talent trees, etc. Not in place of them.