Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
[Bug Report] Sporelight Caverns Open Dungeon
Zence
Member, Alpha One, Alpha Two, Early Alpha Two
Sporelight Caverns ( Open Dungeon )
Description
Within Sporelight Cavern, down left path where the mushrooms spawn, a set of mobs repeatedly spawn. Majority being "Odora" but also rotates through others like "Auricula" etc. In the picture shows the spawn location.
Bug Reproduction Steps
After killing initially spawned mob, another will spawn immediately after in the same location. After leaving / coming back, relogging, and dying a few times - it seemed to happen no matter what if the mob spawned in that location was killed.
Expected Result
Mob dies, and does not respawn immediately.
Bug Report - Actual Result
Mob(s) repeatedly spawn after being killed.
https://imgur.com/hM5hydK
My apologies - small brain moment and realized I should have sent this via in-game instead.
Description
Within Sporelight Cavern, down left path where the mushrooms spawn, a set of mobs repeatedly spawn. Majority being "Odora" but also rotates through others like "Auricula" etc. In the picture shows the spawn location.
Bug Reproduction Steps
After killing initially spawned mob, another will spawn immediately after in the same location. After leaving / coming back, relogging, and dying a few times - it seemed to happen no matter what if the mob spawned in that location was killed.
Expected Result
Mob dies, and does not respawn immediately.
Bug Report - Actual Result
Mob(s) repeatedly spawn after being killed.
https://imgur.com/hM5hydK
My apologies - small brain moment and realized I should have sent this via in-game instead.
0
This discussion has been closed.
Comments
I'm going to go ahead and close this thread out now, but please feel free to reach back out if there's anything else we can help with in the meantime!