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Feedback: Player taking damage

HumblePuffinHumblePuffin Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Alpha/rough pass, I’m sure it will get ironed out, but I figured I would bring it up since everyone’s talking about the other side of combat mainly.

I feel like there has to be a better indicator that a player has taken damage. I’m not sure if it’s through better fly text(fly text in general needs a lot of work), or screen shake, a little red screen flash, better getting hit sounds/animations or what, but I have noticed several times that I didn’t even realize the mob I was fighting had damaged me.

One encounter from yesterday I was mindlessly focused on the fight, and thought I was doing great, doing a barrel rolls, blinking out of range, kiting, and then suddenly I died. At no time during the fight did I feel like I was in danger, nothing triggered my eyes to glance up at my health to see if I was.

Once again, sure it’ll be fixed as time goes on, just figured it should be mentioned.

Comments

  • HerdoHerdo Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I totally agree with you there. Sometimes getting to really low health quickly and not even realizing it.
    Could imagine some indicators like a light red flashing when hit as in many other games, or even "blood like" splatter on the edges.

    Maybe something more indicating that you're low on health.
  • truelyyytruelyyy Member, Alpha One, Alpha Two, Early Alpha Two
    I agree
  • TeamVASHTeamVASH Member, Alpha One, Adventurer, Alpha Two, Early Alpha Two
    Alpha/rough pass, I’m sure it will get ironed out, but I figured I would bring it up since everyone’s talking about the other side of combat mainly.

    I feel like there has to be a better indicator that a player has taken damage. I’m not sure if it’s through better fly text(fly text in general needs a lot of work), or screen shake, a little red screen flash, better getting hit sounds/animations or what, but I have noticed several times that I didn’t even realize the mob I was fighting had damaged me.

    One encounter from yesterday I was mindlessly focused on the fight, and thought I was doing great, doing a barrel rolls, blinking out of range, kiting, and then suddenly I died. At no time during the fight did I feel like I was in danger, nothing triggered my eyes to glance up at my health to see if I was.

    Once again, sure it’ll be fixed as time goes on, just figured it should be mentioned.

    Yeah that's a really good thing to notice and I'm glad you brought it up. It's little quality of life things that need polishing to better inform you what's going on to yourself and the people around you.
  • RealGordoRealGordo Member, Alpha One, Alpha Two, Early Alpha Two
    Alpha/rough pass, I’m sure it will get ironed out, but I figured I would bring it up since everyone’s talking about the other side of combat mainly.

    I feel like there has to be a better indicator that a player has taken damage. I’m not sure if it’s through better fly text(fly text in general needs a lot of work), or screen shake, a little red screen flash, better getting hit sounds/animations or what, but I have noticed several times that I didn’t even realize the mob I was fighting had damaged me.

    One encounter from yesterday I was mindlessly focused on the fight, and thought I was doing great, doing a barrel rolls, blinking out of range, kiting, and then suddenly I died. At no time during the fight did I feel like I was in danger, nothing triggered my eyes to glance up at my health to see if I was.

    Once again, sure it’ll be fixed as time goes on, just figured it should be mentioned.

    Agree. We need a HP+Mana over or under player names.
  • HumblePuffinHumblePuffin Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Yeah most def. the UI in general is just place holder but it’s definitely an important part of my experience and I look forward to what they end up with.

    I think the current issue with lack of impact from enemies hitting right now is partially due to desync between the enemy animations and the damage coming in. There have been a few times I noticed an animation happen and then I would get claw marks on my character a bit later.

    I look forward to see the direction they go with this to give the player the feeling of danger while in combat. It’s something I overlook quite often myself, and didn’t realize I missed it until it wasn’t there.
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