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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Feedback: Player taking damage
HumblePuffin
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Alpha/rough pass, I’m sure it will get ironed out, but I figured I would bring it up since everyone’s talking about the other side of combat mainly.
I feel like there has to be a better indicator that a player has taken damage. I’m not sure if it’s through better fly text(fly text in general needs a lot of work), or screen shake, a little red screen flash, better getting hit sounds/animations or what, but I have noticed several times that I didn’t even realize the mob I was fighting had damaged me.
One encounter from yesterday I was mindlessly focused on the fight, and thought I was doing great, doing a barrel rolls, blinking out of range, kiting, and then suddenly I died. At no time during the fight did I feel like I was in danger, nothing triggered my eyes to glance up at my health to see if I was.
Once again, sure it’ll be fixed as time goes on, just figured it should be mentioned.
I feel like there has to be a better indicator that a player has taken damage. I’m not sure if it’s through better fly text(fly text in general needs a lot of work), or screen shake, a little red screen flash, better getting hit sounds/animations or what, but I have noticed several times that I didn’t even realize the mob I was fighting had damaged me.
One encounter from yesterday I was mindlessly focused on the fight, and thought I was doing great, doing a barrel rolls, blinking out of range, kiting, and then suddenly I died. At no time during the fight did I feel like I was in danger, nothing triggered my eyes to glance up at my health to see if I was.
Once again, sure it’ll be fixed as time goes on, just figured it should be mentioned.
1
Comments
Could imagine some indicators like a light red flashing when hit as in many other games, or even "blood like" splatter on the edges.
Maybe something more indicating that you're low on health.
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Yeah that's a really good thing to notice and I'm glad you brought it up. It's little quality of life things that need polishing to better inform you what's going on to yourself and the people around you.
Agree. We need a HP+Mana over or under player names.
I think the current issue with lack of impact from enemies hitting right now is partially due to desync between the enemy animations and the damage coming in. There have been a few times I noticed an animation happen and then I would get claw marks on my character a bit later.
I look forward to see the direction they go with this to give the player the feeling of danger while in combat. It’s something I overlook quite often myself, and didn’t realize I missed it until it wasn’t there.