Walk and running movements look weird
pleximus
Member
I've watched numerous streams for a while now and there's one thing that annoys me the most and it's the way the character moves. It gives the appearance of the knees being bent which I find bizarre to say the least. I'd suggest checking Elder Scrolls Online out on how well the movement is made as well as the female curves when walking/jogging.
Is this something that will be looked at or is it just me? Would be good to know the opinions of others in these forums. Either way, it's no deal breaker for me.
Is this something that will be looked at or is it just me? Would be good to know the opinions of others in these forums. Either way, it's no deal breaker for me.
2
Comments
As if the knees try to touch one another.
So yeah. It needs polishing
In all seriousness, this is one of those things that is probably being worked on but there is no current need to implement into alpha 1.
I get ya 100%
I'm a wow vet, a human DK. Prancing as a DK feels like a disrespect to myself and the name of a Death Knight.
Some might agree, some might not but I really like the character movement in Neverwinter Online, most specifically of Ranger and Barbarian. They have that nice jog movement which feels very nice. Example of some movement:
https://youtu.be/H-P5qpRrx50
6:12 is the closest to some movement animations. (Ignore movement while in combat mode)
I really agree with this. The level of immersion is definitely diminished. Sometimes I find myself playing WOW because it just feels good. Walking and mounts feel so connected to the ground and world, it's satisfying. Delivering this experience IMO will make or break the game. Looking forward to seeing what changes are made!