Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
As I don't believe it is essential for an RPG - just beneficial - that particular discussion was never of much interest to me.
As to your points of discussion, the second point I don't really want to get in to myself. How Intrepid plan on dealing with defenses in relation to TT vs AC is not something I would want to speculate on, and that specific subject would require speculating on this.
To your first point though, these micro-level game systems absolutely can play a macro-level role in game play. If a game has a system by which players can specialize in either dealing CC or absorbing CC, people will build characters around this. This means that in large scale PvP, instead of basically just having DPS and healers (lets face it, tanks are useless in PvP generally), you also have CC attack and defense. Obviously new builds means new tactics, so it has the potential to change up a lot about the larger game.
In Ashes, the trade off is that AC has much less RNG than TT. It's just not zero.
places to start
That wait-but-why article is one of my favorites of all time. It's incredibly lengthy but extremely inciteful insightful.
Which is not surprising.
You should spend more time researching the wiki.
Hey, interesting links I appreciate them.
Here's a rundown for people afraid to clickety click:
I personally learned a lot from the 3rd link - thankyou.