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Dungeons that have there own distinct version of mobs

Like a dungeon in the desert, it would be cool to see mobs with skills that have something to do with the sand/desert.
Your already dead...

Comments

  • KhronusKhronus Member, Alpha One, Alpha Two, Early Alpha Two
    This would be a neat addition to any game. I hope to see something like this. Maybe something easier would be to simply create weather buffs/debuffs for mobs/raid groups? Add or remove different abilities based on the location to mobs/bosses. This makes a lot of since in open world bosses.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    This would add some interest to some areas of the world, and I can see ways to do it that wouldn't require ridiculous amounts of work.

    It also seems to me to fit in with the way content in Ashes works, with mob population changing based on node status.

    So yeah, I'm all for it.
  • SathragoSathrago Member, Alpha Two
    Yeah, like ...
    FIRE BEARS
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  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    During on of the dungeon videos they showed they talked about the dominant node type having an effect on the mobs that spawn.
    If a Religious node is the dominant node they would be zealots and clerics for example.
    Different spawns based on biome would also be very cool.
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  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    It's already in the game design.
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