Mrhubbard wrote: » Hey, so I’ve been theory crafting as of late, and by no means will this idea If even possible would be released on launch. Guild Dungeons! Hearing about castle sieges and guilds owning castles. Why not have certain events in which certain dungeons or just one dungeon spawn. Guilds would fight over the dungeon and protect it to get certain buffs and event rewards. Sort of like capture the flag, in which a certain area like the boss room is a capture point. When a guild takes control they get a home field buff and so on. This is a big stretch of and idea . Let me know what you think, and what to add!