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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Guild Dungeons! Good idea? No?
Mrhubbard
Member
Hey, so I’ve been theory crafting as of late, and by no means will this idea If even possible would be released on launch.
Guild Dungeons! Hearing about castle sieges and guilds owning castles. Why not have certain events in which certain dungeons or just one dungeon spawn. Guilds would fight over the dungeon and protect it to get certain buffs and event rewards. Sort of like capture the flag, in which a certain area like the boss room is a capture point. When a guild takes control they get a home field buff and so on.
This is a big stretch of and idea . Let me know what you think, and what to add!
Guild Dungeons! Hearing about castle sieges and guilds owning castles. Why not have certain events in which certain dungeons or just one dungeon spawn. Guilds would fight over the dungeon and protect it to get certain buffs and event rewards. Sort of like capture the flag, in which a certain area like the boss room is a capture point. When a guild takes control they get a home field buff and so on.
This is a big stretch of and idea . Let me know what you think, and what to add!
0
Comments
Especially when that activity is already so profitable and worthwhile to do.
This is my personal feedback, shared to help the game thrive in its niche.
I feel like that's going to happen organically on its own more often than not, and restricting it to one guild would go against the theme of Ashes.
I think it would be cool the other way if they did do anything like that. Make it a part of the prerequisite for getting the scroll or whatever to siege a node or castle, so it's the attacking guild that signs up for any single dungeon.
But still don't see it as needed really, at least not as a focus.
A buff to the entrenched guild might be fun, but keep in mind they'll already have the home field advantage once mobs start respawning in their wake, because they will be on the inside, and anyone wanting to reach them will have to fight through the dungeon to do so.