Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
My feelings are almost completely positive, but still have some remarks
Szolo
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Really enjoyed the whole alpha-1 part. The game is shaping out nicely. Of course there are many bugs, but at this stage every game has countless problems waiting for a fixing. The game is already much more "finished", than Everquest Next: Landmark ever was. Visual fidelity is already amazing, and this was just the alpha with emphasis on backend systems.
During the last week the client even got a decent boost to fps.
My main concerns are the following:
- For some reason the declared system requirements for the game are absolutely fake, and still it gets promoted in social media. The test client was using up almost 8 GB of VRAM and 12 GB of conventional RAM. On a 1GB card and 6GB RAM system this client would just crash out. I have doubt, that even a 4GB card could run the client. Many testers even had error messages about running out of video memory.
People drawn to the game by these unreal requirements will just loose interest in the game when they can't test it despite paying for the chance.
- The nodes on the Alpha1 map were adequately far enough from each other. Nodes closer to each other would not provide enough space for freeholds and at the same time enough wild territory. The mentioned 18-20 nodes within the same space of the alpha 1 map would result a "crowded" situation.
- Was playing a cleric mainly, and healing lag was too big to play reactively, so I just kept 3 stacks of Regeneration on party members and was "praying" .
During the last week the client even got a decent boost to fps.
My main concerns are the following:
- For some reason the declared system requirements for the game are absolutely fake, and still it gets promoted in social media. The test client was using up almost 8 GB of VRAM and 12 GB of conventional RAM. On a 1GB card and 6GB RAM system this client would just crash out. I have doubt, that even a 4GB card could run the client. Many testers even had error messages about running out of video memory.
People drawn to the game by these unreal requirements will just loose interest in the game when they can't test it despite paying for the chance.
- The nodes on the Alpha1 map were adequately far enough from each other. Nodes closer to each other would not provide enough space for freeholds and at the same time enough wild territory. The mentioned 18-20 nodes within the same space of the alpha 1 map would result a "crowded" situation.
- Was playing a cleric mainly, and healing lag was too big to play reactively, so I just kept 3 stacks of Regeneration on party members and was "praying" .
You ride that fine line of like everyone is about to die and you shall keep on casting, keep going, it's awesome. That's the best part of healing.
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