Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Colourblindness Accessibility Suggestion
Jeebee
Member, Alpha Two
I suffer from colour blindness and have found I occasionally struggle telling friend from foe based on player nameplates alone, simply because of the colour choices. In some games they have options from which I can choose a type of colourblindness to adjust the colour settings but I've always found they often don't help because of the my particular severity, so I was wondering if you guys would consider allowing the players to select friendly and enemy colours for UI purposes from a colour swatch or a palette, to better allow players like myself more autonomy over this issue. At the very least for the players who aren't visually impaired this could serve as an extra facet of customization.
0
Comments
While I don't share your challenge I do like to change the colors so I can tell Guildies apart from everyone else at a glance make them a color that stands out orange or something not used.
There will be settings to aid colorblind players.[33][34]