truely wrote: » The way I see it making sense is that all weapon skill attacks are tab target but the melee still have their respective aoe hitbox arc in front of them in which targets are hit where some weapons have longer/wider ranged hitting arcs than others/ differing base attack speeds etc. Then as mentioned above in the example the first 2 levels of fireball are tab target then the 3rd is action or you have an augment that makes it action, and somehow you switch to this action mode when using the skill. Perhaps you click fireball to bring up the action mode aiming then click fireball again to cast - I think this makes the most sense. Also seeing prismatic beam working shows to me that these action type skills should be able to be put into the game which gets me excited!
truely wrote: » (on a side note i think the action cam needs placement work where you are still looking somewhat downwards on your characters whilst being able to aim forwards or make the placement customizable.)
truely wrote: » I also agree to adding iframes on dodge rolling so you can dodge CC/spell effects as well as damage. It really adds to the action/skill/feel of the game if you can dodge someone spells - it's a feelsgoodman moment.
Mayhem wrote: » truely wrote: » The way I see it making sense is that all weapon skill attacks are tab target but the melee still have their respective aoe hitbox arc in front of them in which targets are hit where some weapons have longer/wider ranged hitting arcs than others/ differing base attack speeds etc. Then as mentioned above in the example the first 2 levels of fireball are tab target then the 3rd is action or you have an augment that makes it action, and somehow you switch to this action mode when using the skill. Perhaps you click fireball to bring up the action mode aiming then click fireball again to cast - I think this makes the most sense. Also seeing prismatic beam working shows to me that these action type skills should be able to be put into the game which gets me excited! Adding a cast bar and holding down the ability key would work well for this. Make the crosshair show up while casting and spell goes to the aimed location when you let go. Personally prefer projectile weapons to shoot where i'm aiming (Wand,Book,Bow) It just feels weird to have that TAB because it's such an often used attack. truely wrote: » (on a side note i think the action cam needs placement work where you are still looking somewhat downwards on your characters whilst being able to aim forwards or make the placement customizable.) It does need work, when firing wand on mage without a target i noticed the projectiles kinda spawning around waist level of character and then need a really long range to go where your crosshair is. So ur actually shooting lower on close range than where ur aiming. truely wrote: » I also agree to adding iframes on dodge rolling so you can dodge CC/spell effects as well as damage. It really adds to the action/skill/feel of the game if you can dodge someone spells - it's a feelsgoodman moment. This. One idea i also had is what if you ''Choose your preferred playstyle'' when you first login your character. Choose between TAB and Action. If you chose TAB, most your spells would be TAB while still having AOE template abilities If you chose Action, you would Aim everything and have AOE templates (This would make you pretty much 100% action) Then maybe have similar talent trees for both but a little bit different. Like having hard CC available only for ppl that chose action. Idk + Personally prefer crosshair aiming even with tab skills over tab aim.