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Ideas for Ranger

MayhemMayhem Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
Had some ideas for Ranger, hate having pets in-game so this more of a Lone Wolf build around Bows and Having ''Enhanced'' Arrows rather than Abilities.

BOWS
Left Click : Shoot Arrow (Same as Nightfall in Apoc) (TAB)

ACTIVE ABILITIES

1: Poison Arrow (Magic DMG)
1P Your Next Arrow Poisons the Target Dealing DOT DMG for 4 Seconds (Usable with Precision Shot)
2P Reduced CD
3P Inreased Poison Duration to 6 Seconds

2: Precision Shot (Hold RMB with Bow, Left Click to Shoot) (Same as Longbow charge in Apoc) (Projectile Skillshot) (Able to Use Different Arrow Effects Before Charging) (Physical DMG, Can change to Magic with Arrow Effect)
1P Take aim with our Bow, Increasing the DMG and Range of your Next Arrow the longer you charge
2P Makes Your Projectile Travel Time Faster
3P Pierces Through All Targets Along Path & Applying Arrow Effects to Them (If used)

3: Dodge Roll
1P Evade incoming attacks for the duration of Dodge Roll
2P Increases Dodge Roll range
3P Dodge Roll clears Movement impairing effects

4: Frost Arrow (Usable with Precision Shot)
1P Your Next Arrow Slows the Target By 30% for 5 Seconds (Soft CC)
2P Reduced CD
3P Increases Slow to 40%

5: Silencing Arrow (Usable with Precision Shot)
1P Instantly Fire a High Speed Arrow That Interrupts Enemy Spellcasting (Soft CC)
2P Reduced Cooldown
3P Your Arrow Silences the Target for 3 Seconds (Hard CC) (Only Usable in Precision Shot Mode)

6: Multishot (Frontal AOE Cone) (Skillshot) (Physical DMG)
1P Draw & Shoot Multiple Arrows at All Targets Infront of You
2P Reduced CD
3P Increased DMG

7: Steeljaw Trap (Physical DMG)
1P Drop a Steeljaw Trap at Your feet Dealing DMG and Rooting the Target for 3 Seconds
2P Applies Bleed DOT DMG
3P Increased DMG and Steeljaw Trap Now Stuns the Target for 3 Seconds

8: Rapidfire
1P Makes your Rate of Fire Faster By 20% for 3 Seconds (LMB and Precision Shot Charge)
2P 25%
3P 30%

9: Burning Arrow (Usable With Precision Shot) (Magic DMG)
1P Your Next Arrow Burns the Target Dealing DOT DMG for 4 Seconds
2P Reduced CD
3P Your Arrow Explodes on Contact Dealing AOE DMG and Applying BURN to Targets Around Contact Area

You could only apply 1 Arrow Effect before Precision Shot, so you could not do Burning & Poison arrow at the same time.
Only exception would be Silencing arrow, if you had an effect before you pressed it, it would apply both


PASSIVES
1 Increases the Range of Your Bow by 15%

Comments

  • CROW3CROW3 Member, Alpha Two
    Overall, I like your ideas. Special arrow types are always a good idea. I think it would introduce even more dynamic gameplay if those same arrow types could impact environmental factors with 'secondary effects.' You could even stack the secondary effects to build into a larger DOT or LOE environmental factor. This harkens back to Original Sin and a bit of RDR2 (think shooting lanterns).

    For example,
    Mayhem wrote: »
    4: Frost Arrow (Usable with Precision Shot)
    1P Your Next Arrow Slows the Target By 30% for 5 Seconds (Soft CC)
    2P Reduced CD
    3P Increases Slow to 40%
    Secondary effect: If target, or area of impact is wet, set condition to 'freezing' for a period of time, slowing movement by 20%. Stacks up to 5x. At 5x target or area is completely frozen.

    9: Burning Arrow (Usable With Precision Shot) (Magic DMG)
    1P Your Next Arrow Burns the Target Dealing DOT DMG for 4 Seconds
    2P Reduced CD
    3P Your Arrow Explodes on Contact Dealing AOE DMG and Applying BURN to Targets Around Contact Area
    Secondary effect: If target, or area of impact is flammable, set condition to 'on fire' for a period of time. Stacks up to 5x. At 5x target or area is completely incinerated.

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