Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Great point, I like the idea of the town. It would be great to see NPCs that "patrol" around the town, blacksmiths/artisans that carry bundles of stuff to different shops. Imagine how fun it would be to be training up blacksmithing and some dwarves walk up with a load of rocks and minerals and drop them off at the shopkeep. Did that help you at all with leveling up blacksmithing? No. But it sure makes the world feel more alive, like other things besides the players goals and actions, are happening.
And no, Witcher 3 was not immersive. There was too little interactivity with the NPCs. They were all immune to attacks for instance. It felt like window-shopping. A good illusion, but not actually immersive when you tried to interact with things. R* did an amazing job with RDR2 immersion though.
I hope they refrain from popular culture references that WoW was fond of.
Ambient sounds and music are extremely helpful in transporting a player. Skyrim has excellent ambient sounds and music. And the music itself is appropriate: there aren't any electric guitar riffs.
For instance :
A great example of this is the creation of the world of One piece by Eiichiro Oda , He has created a world where small details have and give so much meaning to his world that you can connect details that appeared in manga 190 with details of manga 980, there are literally things that tell you much before and just the current chapters of the manga give you the reference to understand or understand it
https://www.youtube.com/watch?v=aH5OHSUpfgU
A world with common sense is a very reproductive world for an MMO environment.
I totally agree - but I hate when games have ‘open environments’ then box you into mountain tunnels you can’t climb.
FFXIV does this all the time. WoW is hit and miss. ES RPGs and RDR2 created actual open spaces with limitless exploration.
as George put it, end of topic
Weird is subjective. Gollum might be weird to some people.
Ashes is based on Pathfinder, but we will also have a lot of artistry coming from the minds of Bacon and Margaret. We're going to have some weird and whimiscal mounts and pets and... mobs.
Steampunk also has swords, bows and wizards...
But, it's typically set in the late 19th/early 20th century
Ashes more closely emulates the 16th/early 17th century - before steam-powered mechanics were popular.
There were potion launchers centuries in Verra's past. Plus, we'll have to see what kinds of influences Sanctus has on Verra tech and the Verra environment.
Well said!
So, first and foremost, the game needs to be fun and not feel like a chore. I can't even remember the last time I felt immersed while playing an MMORPG.
This is my personal feedback, shared to help the game thrive in its niche.
Great point, if the map and terrain isn't well designed and mostly non-navigable it just becomes obnoxious.
https://www.youtube.com/watch?v=5DANwfC0GWI
I don't pretend I am the characters that I play in game. I just experience the game with them. Even if they try to sell me Aerosmith Tickets in game I probably wouldn't care. (True story) xD
U.S. East