Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Theory Craft! Each Archetype In Ashes!
Mrhubbard
Member
Hello everyone! I would like to hear your ideas on the class you'll be playing on release—how you will play the class, what you think the class would be like, and overall expectations. Please, theory, craft your heart out!
1
Comments
I want to be like a monster tamer who fights solely through commanding his pets. I want to name them, take care of them and treat them basically like my personal Pokémon team. I loved being able mind control monsters/beasts in dark age of camelot.
If it ends up just being a class where the pets still feel secondary and not the main focus, I'll just end up playing some sort of mage instead.
But I feel like we won't get far with this chat until Alpha 2 Rolls around
If mounts can be used as weapons (to give a charge ability for example) I will use a spear/lance when charging to roleplay actual historic templars.
I would like to be able to go in for the kill, front line, and use my holy abilities to keep myself alive long enough to make a gap in the enemy army's lines and even to live enough get to the squishy backliners.
Would also love to outdo people in 1v1 using my combination of damage coming from the fighter, resilience (healing) from the cleric, resilience coming from the heavy armor and crowd control coming from the 2h mace.
That being said I'm also a huge fan of the Summonner archetype.
Being able to customize the summons appareance looks like such a cool feature, with a tremendous amount of ways to make the summoner + summons having their own background and unique appareance
Plus I like the "Jake of all trade" gameplay in order to provide to your party what they're lacking.
For now I think that the Bard secondary archetype may offer some great synergy with Summoner.
It has been said a summoner could have up to 3 summons (by specializing into the ability tree I guess). So let's say I have my summoner (1) + 1-3 summon(s) (2-4) + a combat pet (3-5), it would make the buffs granted by the bard secondary archetype much more effective, since even in solo play the buffs would benefit up to 5 entities
Prob Shadowblade (Rogue/Fighter) or Assassin (Rogue/Rogue). I prefer classes with high mobility because I feel like it lends itself to fun skill expression!
I would really like this class to be mobile, with fish and different traps, well, according to the classics, so that a normal traffic police would pour in at a distance. It is also interesting what the hunter (fighter + ranger)will do
If not, either fighter/fighter or fighter/rogue depending which one is more OP but stays in the above gameplay.
I reckon I could have a lot of fun with that ability!
There's other Archetypes I'd enjoy playing if Trickster doesn't end up working like that.
Of course this might change when we get to test the classes, i might go tank/ fighter instead, but would prefer to be fighter primary.
Well, that's what I can't wait to try out, at least c:
I think the Beastmaster is a kind of MMO Hunter. But he is as a Summoner still a caster? And if not, why I have to play a caster till I can choose the second class? Why it's a combination with Summoner? Demons and slements get summoned. But animals? They get tamed.
A lot of combinations doesn't make sense for me. Rogue is a physical DPS class. But with the name of the classes with Rogue combinations call anything with "shadow". So with Mage it's a Shadowcaster. How does the Rogue gives the Mage the abilities for casting anything with shadow magic?
Anyway. I would like to play Caster with Light/Holy Speels. Mage/Cleric is the closest. But no idea is that combination a light or dark class. Summoner/Cleric is Necromancer, so dark. Tank/Cleric is Paladin, so light.
so you can just necromancer and choose life, or paladin and go death
But it sounds like you'll want a mage/cleric or a cleric/mage depending on the role you want