Sathrago wrote: » Ok so this is something I have been thinking about quite a bit, and I would like to throw it to others and see your thoughts on it, because honestly I don't see any real downsides to it. So I am counting on you guys to crap all over the idea. This idea is note entirely directed at Ashes of Creation, and is more of a general concept for any game sporting the cosmetic only approach to monetization. Here goes. Instead of buying specific cosmetics from the cash shop, what if all cosmetics were achievable in the game as apart of achievements, crafting, you know, the whole nine yards. The kicker would be that you cannot transmog/glamour items without purchasing a consumable from the store. Once this consumable is used on a specific item, that item's cosmetic features will be permanently available to the player for transmog/glamouring from then on. This means you can still walk around showing off your favorite set of gear for free but if you wish to unlock the actual transmog/glamour process to be applied to other items, you need to buy the consumable and use it on the chosen item. I think this approach keeps an items cosmetic meaningful and consumer friendly. Yes, players that do not earn the item in the game will not get to use the cosmetics. I think that is better for the game.
Vhaeyne wrote: » @Sathrago The downside? Whatever hypothetical game that is using your idea is competing in the same market as games that just charge for cosmetics without making players earn the item. You would have to offer a vastly superior product on every level compared to your competition in order for consumers to be willing to put themselves though extra challenges just to be able to buy shit they don't need. Especially when other games just let you buy shit you don't need without challenging you in any way. I like the philosophy behind your idea, but I don't think it would work in practice.
CROW3 wrote: » I’m a little confused (it’s early), what problem are you trying to solve?
Sathrago wrote: » CROW3 wrote: » I’m a little confused (it’s early), what problem are you trying to solve? Well the loss of value that players get when they achieve something in game only for there to be easily accessible, and comparable if not better cosmetics on the shop. Vine and vaeyne have the right of my intent, but I guess this form of monetization cant stand on it's own and would require other forms to compare to just flat out selling cosmetics.
JustVine wrote: » BDO's only redeeming quality is the way they implemented farming, and Nova being one of the best summoner type classes ever implemented in action combat. It's a shame everything else about the game ruins those two great accomplishments and their usability. Almost everything else in that game is a good example of how not to build an mmo.
Neurath wrote: » I don't want any consumables in the cash shop. I would consider any consumable to be a betrayal of no P2W and no P4C.
Neurath wrote: » I do not want the door open to consumables. I do not appreciate the store at the moment although I have received Cosmetics for Bug reports/ bug fixes. I used to buy the costumes until I learnt they were onesies. I do not want consumables in the shop because I do not want to feel lesser than a wale, or, to have to compete with a whale. Fireworks should be in the game base, we do not need fireworks sold in the cash shop.
Neurath wrote: » I do not want to have to pay a fee to switch and swap on top of the monthly subscription fee. I miss the old MMOs where we only had subscription fees and no cash shop.