Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Creative use of spells, have them not only have a combat function.
To use the previous example having to run to get healed, travel back, so on and so on. They could make the debuff progress in a way that it gets stronger over time, like say... every hour or 2 it gets stronger. Eventually it could kill you, but we'd be talking a week or 2 in real time. That way you have a chance to be cleansed.. but I also see how thisnwould be difficult to implement, and potentially "too realistic".
On a similar note what about poisons that rogue might have functioning in this manner?