Diminishing return as a weapon against botting and gold selling.
Ironhope
Member
Botters like to place bots in areas where said bots can perform the same activity day and night to scrap as much gold as possible.
What I think would be a good weapon against this is making it so that killing the same mobs again and again, exploiting the same readily available again and again, doing the same instance again and again, offers far less xp and far less gold/item drop.
I wouldn't make it so that it would be something to affect your average legitimate player out on some farming or some reasonable gringing, but enough to make botting just not worth it.
It would also mean bots would have to travel more which would mean they would be far more exposed to being spotted and far less time farming gold.
At the end of the day, GM vigilience combined with player reports and anti-cheating in-game algorithms will always be the main weapons against botting and gold selling, but any extra weapon counts and should be used in this fight against what is esentially a serious plague of the mmo-rpg genre.
What I think would be a good weapon against this is making it so that killing the same mobs again and again, exploiting the same readily available again and again, doing the same instance again and again, offers far less xp and far less gold/item drop.
I wouldn't make it so that it would be something to affect your average legitimate player out on some farming or some reasonable gringing, but enough to make botting just not worth it.
It would also mean bots would have to travel more which would mean they would be far more exposed to being spotted and far less time farming gold.
At the end of the day, GM vigilience combined with player reports and anti-cheating in-game algorithms will always be the main weapons against botting and gold selling, but any extra weapon counts and should be used in this fight against what is esentially a serious plague of the mmo-rpg genre.
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