Please add an Interrupt, Silence and Escape for each class.
Songcaller
Member, Alpha One, Adventurer
Interrupt to block physical abilities.
Silence to block magical abilities.
Escape to reverse Crowd Control.
I feel the combat would be much improved with these additions. The tactics would be much better for small and large scale PvP. The strategical aspects would be improved beyond measure for the current combat iteration.
I believe the current combat iteration could still be improved upon. I do love the split-body melee, and, I do love the hybrid nature of the combat.
Some boss mechanics could also be interrupted, silenced or escaped with these abilities added. Of course, some boss mechanics could resist interrupts, silences and escapes. We don't need an extra ability slot for a trinket but we do need a broader range of skill factors.
Thank you for your time,
Neu
Silence to block magical abilities.
Escape to reverse Crowd Control.
I feel the combat would be much improved with these additions. The tactics would be much better for small and large scale PvP. The strategical aspects would be improved beyond measure for the current combat iteration.
I believe the current combat iteration could still be improved upon. I do love the split-body melee, and, I do love the hybrid nature of the combat.
Some boss mechanics could also be interrupted, silenced or escaped with these abilities added. Of course, some boss mechanics could resist interrupts, silences and escapes. We don't need an extra ability slot for a trinket but we do need a broader range of skill factors.
Thank you for your time,
Neu
0
Comments
Rangers:
What he said! If we wanted every class to have everything we would play wow. Every class must have a role.
Couldn't have said it better.
I absolutely agree, class and spec (subclass) standardization, uniformization makes for a boring mmo-rpg.
but I think if you force players to pick 2 of the three, then you get some interesting variety?
Even so, it does make the classes more uniform and less distinct.
Could be that every class has (or most classes have) all of that available via the combo of the active skills plus the 4 Schools of the secondary archetype.
But, since it's balance on the group rather than the individual, the group needs all of those. The individual should not need all of those...especially, each Primary Archetype should not have all of those.
I think Summoner should have access to all of them. If we are going to make one class clearly better than every other class in PvP it should at least be the one who's style is most adjustable. I am completely fine with Ashes devolving into off brand monster rancher. Much less so a boring ass tank v tank grind fest.
I guess, you have a point. I was thinking more along the lines of the tanks whole "controlling the flow of the battlefield" thing.
I'll meet you in the middle here on this one. I want balance but I also want uniqueness amongst 64 classes. What if each primary archetype was NOT the same but in choosing your secondary, you could obtain exactly what you are looking for? PvP centric secondary classes can easily give your primary that boost you need to silence, stun, escape, or interrupt. On the flip side, going a more pve role would not give you these things and instead could increase your healing, dps, mitigation. If every primary would get access to all things, it would make secondary skills less important imo.
Each class comes with 4 Schools of augments. Plus all the Racial, Social Org, Religious and Node augments.
Plus Weapon Skills.
If you want most of those for one character, you can probably find some way to do it. It just probably won't be every class or even every Primary Archetype providing all of those.