George Black wrote: » Off tanking.. go nuts
Dolyem wrote: » Interested in hearing all opinions on: -Should Tank Primary classes be the only and/or most dominant tank choice? -Should other, not necessarily all, Primary Class variants have secondary options that make them just as viable as tanks or even off-tanks?
bloodprophet wrote: » Good question. Let's change it a little to gain perspective. Should the Summoner be the end all be all best Summoner or should any /Summoner be able to also have the ability to have access to all the best summons?
George Black wrote: » Give X/tank the ability to tank most content and nobody will want to invite a tank in a pve or pvp group. They bring nothing to the table besides tanking. Might as well do away with the class concept in mmorpgs. Just "play as you want" crap. How would you like it if all X/healers could heal the group, X/mages,rangers could dps for the group etc etc? X/Summoners could summon any pet-like object you want and be summoners. X/Rogues could be good assassins. .......
Dygz wrote: » But, by design, Primary Archetype Tank is main tank. You can have a whole bunch of other off-tanks.
George Black wrote: » Tank/mage, tank/ranger top dps.
Dygz wrote: » Summoner/Tank is not really just a different playstyle of tanks. It's really a different playstyle of Summoner. Summoner/Tank is a sub-class; not a dual-class.
SirChancelot11 wrote: » George Black wrote: » Tank/mage, tank/ranger top dps. Sure, but probably not too DPS unless they go straight glass cannon... But if that's your desired build you probably should have said fighter not tank as your primary. Given they also need to accept they won't be able to tank anymore. That they want to be an elemental bruiser like a spellsword but less of a fragile? I would be shifting a lot of my stat points from tank skills to damage skills to pump out that kind of DPS Look at the passive skill trees for tank. You can choose stuff like health, Regen,DMG mitigation OR you could put your points into damage, cooldowns reduction, crit rate... You can't do everything, you have to choose what you want. Do you want to be a tank or DPS, not both.
SirChancelot11 wrote: » Sure, but probably not too DPS unless they go straight glass cannon... But if that's your desired build you probably should have said fighter not tank as your primary. Given they also need to accept they won't be able to tank anymore. That they want to be an elemental bruiser like a spellsword but less of a fragile? I would be shifting a lot of my stat points from tank skills to damage skills to pump out that kind of DPS Look at the passive skill trees for tank. You can choose stuff like health, Regen,DMG mitigation OR you could put your points into damage, cooldowns reduction, crit rate... You can't do everything, you have to choose what you want. Do you want to be a tank or DPS, not both.
SirChancelot11 wrote: » Yes it would play different than a primary archetype tank because it's a summoner not a tank. I am saying it would be a different play style for tanking as in trinity role. (Again this is why I feel it's silly to be called tank, it leads to confusion) Yes a subclass by choosing broodwarden instead of shadowmancer my subclass works different. Now my line up of summonable minions kits me out for filling the Trinity role of tank INSTEAD of DPS. A broodwarden would deal less damage than all of the other summoner subclasses because it has better survivability ... And then if I pump all of my upgrade points for skills into tanky stuff instead of damage again, I'm building my summoner to be a tank instead of a damage dealer. Not a dual-class? Just a tank.
Noaani wrote: » George Black wrote: » Off tanking.. go nuts In almost 20 years of playing MMO's, most of it at the top end, I have never once had a dedicated off tank for any PvE content. I'm convinced this is only something people do when they don't trust their tank.
daveywavey wrote: » Noaani wrote: » George Black wrote: » Off tanking.. go nuts In almost 20 years of playing MMO's, most of it at the top end, I have never once had a dedicated off tank for any PvE content. I'm convinced this is only something people do when they don't trust their tank. I remember one particular boss encounter where there were two bosses, and if they got too close to each other, then they'd do MASSIVE damage, so the tank took one to one side, and the off-tank took one to the other. Was no point bringing two tanks, cos you didn't need a second tank for the rest of the raid. Off-tanks have their uses!
Dygz wrote: » A Primary Archetype Tank always main tanks because that's is what their Active Skills do. A Primary Archetype Tank will not be a glass canon because their Active Skills provide Damage Mitigation. They will be able to gain some "canon" effects from Mage augments. I don't know what you mean by "damage" skills since Secondary Archetypes do not provide skills. The only skills a Primary Archetype Tank has are Tank skills - unless you want to include Weapon Skills.
Noaani wrote: » IMO, tank/* and Summoner/tank should be the only viable options to tank any content. Within that, tank/tank should be perfectly viable on all content, while each other tank has content/situations it is good in, and content/situations it is just not suited to.
Percimes wrote: » My worries are that tanks/x and cleric/x will be essential to every grouping scenarios and who cares about the rest of the group members' classes. It means both these classes will always be in shortage, which means pick up groups are much harder to form, which means people have to resort to soloing. Yes yes, get friends, get into a guild, roll these classes, yada yada... All personal solutions, not global ones, and not as effective as you believe. There will be archetypes that are judged by the players as less desirable/useful. Not useless, but whether you have one or not in your group won't impact the fights that much. A working formula/meta will develop and they simply won't be at the core of it. In raid or world boss, sure. In "normal" content, nah. And then there will be these two blessed classes that no one can live without. Somehow, only them can perform their divine roles, none other can replace them at that, but that doesn't mean they can't do some dps on their own. Oh no! We can't let them cloistered into their roles, they are allowed to do damage. But no one else can tank. Or heal.
SirChancelot11 wrote: » Do you just willfully ignore or legitimately not understand what people say. A tank/mage would be tougher than a fighter/mage. Making him more of a magic melee DPS bruiser than a magic melee DPS glass Cannon, because he can take some hits. Because as you point out his base skills add damage mitigation. But on the skill trees if I put more points into the mage secondary effect of augment of fire damage and big explosions on impact I'm going to deal more damage and be less tanky than if I put my skill points into my primary archetype activated abilities like the charge that adds the damage mitigation. Again I'm trading to deal more damage than have survivability.
SirChancelot11 wrote: » The reason I would use the tank over the fighter for my primary art type is because he is tougher and I like the skill set that his primary archetype brings to use.
SirChancelot11 wrote: » All I'm advocating for here is flexibility for the players to build their classes how they choose. And that includes the guy that wants to make a rogue/tank and go all in on Dodge, Parry, evasion tanking. If you don't like that don't play with him, just like any other system in the game that they're going to be building if you're not a fan of that, just ignore it.
SirChancelot11 wrote: » I personally feel like it would be better for there to be different tank (role) playstyles than just the tank(archetype) playstyle.
SirChancelot11 wrote: » This could go either way though and we have no idea because we have no idea what any tank secondary augments do for a primary activated ability. So again, I just feel this route would be healthier for the game.
Noaani wrote: » Percimes wrote: » My worries are that tanks/x and cleric/x will be essential to every grouping scenarios and who cares about the rest of the group members' classes. It means both these classes will always be in shortage, which means pick up groups are much harder to form, which means people have to resort to soloing. Yes yes, get friends, get into a guild, roll these classes, yada yada... All personal solutions, not global ones, and not as effective as you believe. There will be archetypes that are judged by the players as less desirable/useful. Not useless, but whether you have one or not in your group won't impact the fights that much. A working formula/meta will develop and they simply won't be at the core of it. In raid or world boss, sure. In "normal" content, nah. And then there will be these two blessed classes that no one can live without. Somehow, only them can perform their divine roles, none other can replace them at that, but that doesn't mean they can't do some dps on their own. Oh no! We can't let them cloistered into their roles, they are allowed to do damage. But no one else can tank. Or heal. Compare Ashes to a game like WoW. In WoW, you had groups of 5 players. In that five players, you had a tank, a healer and 3 DPS. In Ashes, we have groups of 8. Still one tank and one healer, but that leaves 6 other spots in the group. This means the game will get by just fine with a lower ratio or tanks and healers to other classes than other games can manage. Honestly, if anything, I am concerned that the game will have more tanks and healers than is needed - not too few.