Currently we know governments can set tax rates and choose things to build.
Please hear out my idea:
I propose giving governments the power to gatekeep their Points of Interest (POIs. i.e. dungeons, etc.)
For a government, this could mean:
- The Node Government (NG from here on) has guards at the entrance to POIs that roam the POI
- The NG hands out passes/licences to players that grant them permission to pass the guards benefits at the POI
- The POI becomes corrupted on a regular basis, and it's the NG's job to find a group of adventurers who can cleanse it
- When a POI is cleansed, it gives the NG access to Contracts and Quests that their citizens can take to fill the node Treasury
- Whenever a player dies inside the POI, the government pays a "retrieval" expense for that player's respawn - which is significantly more expensive if the POI hasn't been cleansed yet. This means the government needs to be really picky about who attempts to cleanse their POIs, but they can give out licenses freely while the POI is clean.
For a node citizen, this could mean:
- Rare resources can be harvested inside a cleansed POI if you take a government contract
- There are contracts available for different player skills
- When the POI is cleansed, you have access to quests unique to your POI
- Your node's reliquary could have bonus effects that modify the POI
- The POI is your hometurf, and your local heros are the ones who cleanse your POI
- You get advantages inside the POI if you are holding a licence
- You can sneak into the POI without a license but the risks are on you
For guilds, this could mean:
- Being the Patron Guild of a node means you are most likely be given access to corrupted POIs.
- This implies you get exclusive access to your POI's corrupted drops
- You have vested interest in who comes to power in the Node
- Your new recruits can take up lower-skill contracts to help contribute
BUT HERE'S WHERE IT GETS INTERESTING:
For rival nodes/guilds:
- If the guards at a POI are not well funded by their node, you can defeat them and raid (like properly raid) the POI
- Certain classes may be able to sneak/climb into foreign POIs, or uncover secret passages to foreign POIs.
- Raiding POI's directly impacts a foreign node's treasury, especially if the POI is corrupted. This can put the node in a vulnerable position for a Node Siege.
- If you die inside a foreign node, you pay a fee (or longer respawn?) to that foreign government
Does this sound like something you'd be interested in?