Vaknar wrote: »
How much time do you typically spend on character creation, and what are the tools you like to have available when you’re building your character?
Vaknar wrote: »
Do you focus on race/class synergy, looking good, or something else entirely?
maouw wrote: »
Depending on the depth of the character creator (and how long it takes me to explore the limits the first time) I normally take about 2 hours the first time I make a character (Sims4 and BDO) or 30 minutes when there are less sliders (FFXIV, GW2). Subsequent character creation might take me half that time.
I prioritize looks above almost everything.
Even so far as to sway my decision of what class to play (in games that have race-locked classes)
For super detailed character creation, I'd love the following tools:
Selection of basic skull shapes
Slider to make skulls taller/slimmer, shorter/wider (This makes a huge difference to sillouette), skull dome protrusion (like the egyptian crowns or the crystal skull from Indiana Jones - just not so extreme), overall size of the head
Slider for side-profile protrusion of the face (meaning the bone structure beneath the upper lip and the base of the nose where your upper teeth are set)
Sliders for Brow Bone: Width(/length), Curvature, Protrusion, Height, Angle
Sliders for Eye Sockets: scale, tilt, wider apart/closer together, height, protrusion
Sliders for Eyeball/Iris: Scale, Height, wider apart/closer together, Pupil size
Sliders for Eyelids: Curvature of upper eyelid, curvature of lower eyelid, Height of upper, Height of lower
Sliders for Bridge: Height, Width, protrusion
Sliders for Nose: Length, Protrusion, Width, Nostril size, Nostril height, Nostril width, Angle (hooked to upturned), Sharpness/Pointiness, Asymetry (Left/Right)
Sliders for Cheeckbones: Size, Roundness/Sharpness (especially important for asian cheeckbones that blend smoothly into the flesh of the cheecks giving it a "rounder" look), Height, Width, Protrusion
Sliders for Cheecks: Fullness near lips, Fullness under cheeckbones, fullness above jaw corner
Sliders for Mouth: Height, Size, Width, Protrusion, Top lip fullness, Bottom lip fullness, Mouth corner height
Sliders for Jaw: Overall height, Corner height, Protrusion, Roundness (as in V or U from jaw corners to chin), Corner width, Chin bone width
Sliders for Chin: Protrusion, Width, Roundness, Size, Height
Sliders for Ear: Height, Size, Pointiness, Angle (for the elves with aeroplane ears like when cats get angry and their ears go flat)
Overall Sliders: Height, Musculature, Lean/Fat
Slider for Neck: Length, Width, Adam's apple
Slider for Shoulders: Height, Width, Forwardness (?), Size, Sharpness
Slider for Chest/Ribcage: Width, Height, Protrusion, Thickness
Slider for Waist: Length (maybe tied to overall height?), Width, Thickness
Slider for Hipbone: Upper bone width, Lower bone width, Upper bone prominence (basically I want something like this: https://64.media.tumblr.com/432ab7adb951421b8b36fb591e033386/tumblr_paaeb7yBPE1tjrolto4_500.gif)
Sliders for Butt: Width, Size, Protrusion
Sliders for Legs: Thigh width/thickness, Knee size, Calf width/thickness, Ankle Size, Foot Length, Foot width
BDO's hair was next level - being able to customize the major curls, and add frizz, etc. was amazing
You could experiment with detachable ponytails/buns/extensions?
I prefer haircolour presets BECAUSE the game artists always do this better than the public does (root colour, base colour, midtone and highlights) It also means hair colour is less likely to clash with the gear that we wear.
Option for 2-tone hair colour (like blue streaks, or silver hair with purple tints)
Haircolour options for: eyebrows, eyelashes, facial hair, (arm/leg/chest hair?)
Please lockout access to all neon colours in character creation - reserve those colours for magic and buffs.
Options for different types of eyebrows/eyelashes/irises/eyes (monolids/double eyelids with different fold spacings and fold angles)
Monobrow option. Someone needs to make Frida Kahlo.
Colour palette for skin colour. Please automatically match the lip shade, but give us the option to adjust the lip shade without lipstick/makeup
Tints for flushed cheecks (lower and upper separately, if possible), tints for red nose, tints for around the eyesockets, tints for red ears, tints for 5 o'clock shadow
Moles and beauty dots
GOOD FEATURES FROM OTHER GAMES
Lighting options - so I can get an idea of how things will look at night/morning/dark cave/lava
Basic clothing with base colour options - so I can get a feel for how my hair/skin colour would go with things I might wear
Default walking/running style - gives the character personality
Ability to test expressions, so I can see if my teeth are going to clip through my lips when I smile
A hub to post your creations for other people to vote/download/tweak
BAD FEATURES FROM OTHER GAMES
Sims 4 click-and-drag body parts. It's ok for big changes, but gets clunky when you're doing details - sliders are better for the details.
Clothes that pretend to be form-fitting - This applies especially to Jackets/Outerwear. Sims4's solution was to make all their jackets bulky so that inner wear doesn't clip through but then they lose all shape/definition. I'd prefer if you have clothes specifically designed to be worn as inner-wear to be paired with outer-wear, and other clothes that don't work with outerwear.
NOVEL FEATURES THAT I AM YET TO SEE IN OTHER GAMES:
Hairline options - such an important facial feature.
Comparison mode - I often want to change a few things and be able to compare it to what I had before
Slider for default posture and headtilt
Secondary Hairstyle - for when you wear hats/hairbands/circlets/crowns (one curl hanging down? bangs? etc.)
Multiple ways to wear hats - tilted so the side, tilted backwards, etc.
Please leave a bunch of hairstyles/haircolours/tattoos/eyewear to discover in-game, don't make it all available at character creation!
Sorry, my native language is Erlang.
Azreil wrote: »
I'm all for having an extensive Character Creator. However, it should probably come with a number of generic example characters (perhaps with some minor random variation to them) for those who do not like to spend too much time finding an initial balance that they like. I'd also love if the Character Creator is available pre-launch.
Another cool addition would be to include some statistics of at least some variables like e.g. height. You could for example present a height-slider together with a small graph showing the distribution of heights of all other characters of that same race and gender. This makes it easier for you to see whether your tall character will actually be tall or not, or if everyone is just generally maxing out the height-attribute. Would also be helpful for those trying to make the most unique characters.