George Black wrote: » These tags and labels belong to instanced pve mmos. They serve two purposes: Eliminate social interaction Provide shallow achievement/title content. How about you spend time actually getting to know people and their ability, instead of grouping up with the "tank master" for 20mins behave like npcs and then never seeing them again? I remember from the times of the first ESO dlc. I would just link my achievement and get invited to a group. Similalry if I was looking for someone to fill a role I would just demand they show the relevant achievement. 5 recent years of eso and I dont remember any players names. Yet I still remember countless player names from L2 2003-2009 and the things we did while grouping or fighting against. 0 achievement/title bullshiet.
George Black wrote: » There is no middle group. People either look for the mastery icon and stick only with the masters or the game protects its social aspect by not implementing these ideas.
SirChancelot11 wrote: » You really think this game is going to be that talkative and social? Or do you just hope it is? Not a jab, legit question... Because most people these days aren't like that just in general
Khronus wrote: » SirChancelot11 wrote: » You really think this game is going to be that talkative and social? Or do you just hope it is? Not a jab, legit question... Because most people these days aren't like that just in general The game is going to be very social. Guilds will have black lists that will actually hurt the gameplay for some people who mess up and are too toxic, murder the wrong person, camp players, etc. The overall feel is VERY much like vanilla wow where it mattered how you acted. People asked a question in general chat and they got answers. They weren't trolled for not googling it or not knowing it. This is the number one reason why I am so interested in AoC. The social aspect is something long missing from mmos.
Percimes wrote: » Khronus wrote: » SirChancelot11 wrote: » You really think this game is going to be that talkative and social? Or do you just hope it is? Not a jab, legit question... Because most people these days aren't like that just in general The game is going to be very social. Guilds will have black lists that will actually hurt the gameplay for some people who mess up and are too toxic, murder the wrong person, camp players, etc. The overall feel is VERY much like vanilla wow where it mattered how you acted. People asked a question in general chat and they got answers. They weren't trolled for not googling it or not knowing it. This is the number one reason why I am so interested in AoC. The social aspect is something long missing from mmos. So people will alt-tab to check their guild's book of grudges every time they see someone new in the area? With server pop going between 15k and 50k? With every player able to create alts? You people are funny in the grandeur of your expectations at times.
Percimes wrote: » So people will alt-tab to check their guild's book of grudges every time they see someone new in the area? With server pop going between 15k and 50k? With every player able to create alts? You people are funny in the grandeur of your expectations at times.
Nerror wrote: » Percimes wrote: » So people will alt-tab to check their guild's book of grudges every time they see someone new in the area? With server pop going between 15k and 50k? With every player able to create alts? You people are funny in the grandeur of your expectations at times. Strawman argument and missing the point. Things are likely more fuzzy in metropolis areas, especially if near one of the 4 starting portals, but even there you can absolutely make a name for yourself without needing achievements to prove it. Or act like an ass and feel the consequences. This is not a new concept, it's been done in many MMOs with thousands of people per server. Not everyone will know everyone obviously, but we don't need that either. In Ashes we are divided up into nodes, and because travel takes hours from one end of the map to the other, people are staying local for most of the time. Which means dealing with hundreds of players instead of thousands.