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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Ok
I do like the idea that players have a nomial item of value by joining a seige and it is up from grabs by an enemy upon death.. that sounds like a great idea.
But I guess it might depend on how the drop pickups are organised/set during siege as I can see front line fighters getting all the rewards, and the support not..
Now the thing that needs to be addressed is that 3rd parties can also join in these Node battles. No single guild will have control over an entire node. What solutions do you have for this? As far as I can tell this would work better in a guild castle siege and not a node siege, so again I ask, do you have a solution for this?
Edit: Even guild castle sieges seem to allow for alliance members to join so that might also be a complication to this.
Did you read the post? Please do so if you have not. It's not about losing your crap, it's about your guild funding the necessary armaments for a battle beyond just siege gear and consumables.
It's about more than just that if you go through all the points. But I stand by my perspective. I'm not saying that it is a good idea or a bad idea (or idea's for that matter as it is tangential). Just letting people know that turning it into a looting/dropping equipment PvP during sieges game would cause a lot of problems.
As far as guild armaments go, I imagine some guilds would already want people to dress up/transmogrify to a certain look to be recognised on the battle field. Many guilds like to match and represent even down to using the same mounts. It's part of the immersive personal RP side of the game. But that is usually up to the guild for those choices.
Interesting idea's though
Lol... the things that go through peoples minds
Look I'll beat any dead horse that I feel deserves it. YOU HEAR ME!?!?!?
Thank you, I am quite proud of it even though I am not the one who could create it I at least had the ability to tell them what I wanted XD.
If using your epic gear that you worked a lot to get via PvP rewards of instances isn't an option for a lot of content, then it just de-values the RPG aspect of the game.
I also don't think it would incentivise production by professions that much, or help the economy.
After not so long, the market would be oversaturated with products that keep changing hands again and again as result of pvp, and their worth would be just very low.
Add a destruction mechanic to gear when dropped during these sieges similar to the material loss when killing players or raiding caravans, nodes, castles, etc.
Albion online would be a great example of how this destruction system would work. Basically when a player dies all the gear they are wearing has a chance of straight up breaking permanently. In Ashes you could have this just completely destroy the item as players are literally bursting into flames and ashes on death.
Just because the OP decided to tuck their tail and run from their own idea, doesnt mean the rest of us cant keep discussing it.
It isnt as if the OP of a thread owns it or anything.
The issue with having guilds give players gear to participate in a siege is that siege participation is not contingent on being in a guild - nor should it be.
This suggestion would completely alter the purpose of sieges in Ashes from content that basically all are free to join in on, on which ever side they please, to content that only players in wealthy guilds can participate in.
It is a terrible idea, and that is why the OP ran.