GW2 progression
maouw
Member, Alpha One, Adventurer
For people who played GW2 - how did you feel about the way you explore/progress through GW2?
I only played for about a week, my experience was:
Does anyone else feel this way?
I only played for about a week, my experience was:
- accept all quests in the area
- interrupted by local event
- return to standard quests
- area complete, next area!
Does anyone else feel this way?
I wish I were deep and tragic
2
Comments
The leveling was weak. Tried doing the events there was zero team work. I ran a test to see how soon you could unlock all the weapon upgrades. For Mesmer was like level 3.
I stopped playing at an event/ open world boss. He got dragged from his place to a bridge and it became an endless Hogger raid. People just rezzing and getting one shot over and over and over. That is when I logged out and uninstalled.
A lot of people really like the Zerg mentality to each their own.
The puzzle were quite nice i found
All of it helped advance you. I appreciated that.
I know I'm about to get flame sprayed for this because ashes is going to be nothing like it, but.
I actually liked GW2 pvp too. I liked that it gave everyone the same level gear and abilities access so it all came down to your build and skill. I loved knowing that when I won it was because I was out playing them.
The local events they have are great - if you come across one every few days. When you are coming across a few an hour though, they start to feel like a chore.
This was the same issue I had with the rifts in Rift. They were great for a while, but got old real quick. Same with ESO's dark anchors (and Oblivions Oblivion portals for that matter).
Content that feels the same as the thing you just did is never really that fun. I'd rather just have a map full of mobs for me to kill as I see fit, and make my own fun.