Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

About the new dwarfs models...

good work they look great! so long as they're not tiny in height (uh you know.. for a dwarf) then i have no issues at all, and thankyou so much to the devs for listening you have made a lot of dwarf players happy with this.

Comments

  • ConradConrad Member, Alpha One, Alpha Two, Early Alpha Two
    edited September 2021
    I think maybe the chest should be a bit taller, but besides that:

    fyea.gif
  • JustVineJustVine Member, Alpha One, Alpha Two, Early Alpha Two
    Conrad wrote: »
    I think maybe the chest should be a bit taller, but besides that:

    fyea.gif

    Double agree. Needs more trapezoid, less square.
    Node coffers: Single Payer Capitalism in action
  • ptitoineptitoine Member, Alpha Two, Early Alpha Two
    Shergrim wrote: »
    good work they look great! so long as they're not tiny in height (uh you know.. for a dwarf).

    Maybe we could have a Slider like GW2 character creation. an average hight people can choose when creating their character. Cause same for human and Animals we have different sizes.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited September 2021
    There will be scaler....I mean sliders. :tongue:
  • Uncommon SenseUncommon Sense Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Definitely a heavy iron boot step in the right direction.

    If there will be beer gut sliders perfection will be achieved.
  • CROW3CROW3 Member, Alpha Two
    I’m happier.
    AoC+Dwarf+750v3.png
  • the important thing is that the base model now looks good, all of the stuff like gut/height/chest will be able to be changed through character creation i'd wager
  • KhaosTheEmptyKhaosTheEmpty Member, Alpha Two
    They better have some thick facial hair and each of its strand better be rendered separately in 8k or I come going to commit some unspoken war crimes.
  • Dygz wrote: »
    There will be scaler....I mean sliders. :tongue:

    at first I thought he said " thanks dicks " when he was corrected on it but then I realised he said Dygz.. lol

    Other than that, Mission Accomplished! :smile:
  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    Yep huge improvement! :smile:

    I would still do some slider work on the model we saw to get to my perfect dwarf, but assuming we get those, I am very happy B) As mentioned by others, I also hope they are a bit taller than the Alpha 1 dwarfs.
  • Make dwarfs slimer, they look too bulky now.
  • SathragoSathrago Member, Alpha Two
    Marcet wrote: »
    Make dwarfs slimer, they look too bulky now.

    5ab87511-d05c-4b8f-9f96-b0da676da945_text.gif
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • JustVineJustVine Member, Alpha One, Alpha Two, Early Alpha Two
    edited September 2021
    Marcet wrote: »
    Make dwarfs slimer, they look too bulky now.

    This is fixed by making their torso taller, not by making them slimmer. Sliders fix the rest if they are more trapezoidal
    Node coffers: Single Payer Capitalism in action
  • Marcet wrote: »
    Make dwarfs slimer, they look too bulky now.

    there's no such thing as a dwarf that's too bulky
  • ConradConrad Member, Alpha One, Alpha Two, Early Alpha Two
    Marcet wrote: »
    Make dwarfs slimer, they look too bulky now.

    Play a gnome then, because a slim dwarf is no dwarf
  • GizbanGizban Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    Much better!

    The back looked a bit too bulbous for an upright posture. When holding an axe and combat ready it wouldn't look out of place, but at rest its a bit much.
  • JustVineJustVine Member, Alpha One, Alpha Two, Early Alpha Two
    pyreal wrote: »
    Much better!

    The back looked a bit too bulbous for an upright posture. When holding an axe and combat ready it wouldn't look out of place, but at rest its a bit much.

    A feature also fixed by increasing the torso height. It sounds like everyone is on the same page . Fortunately it is an easy fix to do before Alpha 2.
    Node coffers: Single Payer Capitalism in action
Sign In or Register to comment.