Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
About the new dwarfs models...
Shergrim
Member
good work they look great! so long as they're not tiny in height (uh you know.. for a dwarf) then i have no issues at all, and thankyou so much to the devs for listening you have made a lot of dwarf players happy with this.
6
Comments
Double agree. Needs more trapezoid, less square.
Maybe we could have a Slider like GW2 character creation. an average hight people can choose when creating their character. Cause same for human and Animals we have different sizes.
If there will be beer gut sliders perfection will be achieved.
at first I thought he said " thanks dicks " when he was corrected on it but then I realised he said Dygz.. lol
Other than that, Mission Accomplished!
I would still do some slider work on the model we saw to get to my perfect dwarf, but assuming we get those, I am very happy As mentioned by others, I also hope they are a bit taller than the Alpha 1 dwarfs.
This is fixed by making their torso taller, not by making them slimmer. Sliders fix the rest if they are more trapezoidal
there's no such thing as a dwarf that's too bulky
Play a gnome then, because a slim dwarf is no dwarf
The back looked a bit too bulbous for an upright posture. When holding an axe and combat ready it wouldn't look out of place, but at rest its a bit much.
A feature also fixed by increasing the torso height. It sounds like everyone is on the same page . Fortunately it is an easy fix to do before Alpha 2.