Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
About the new dwarfs models...
Shergrim
Member
good work they look great! so long as they're not tiny in height (uh you know.. for a dwarf) then i have no issues at all, and thankyou so much to the devs for listening you have made a lot of dwarf players happy with this.
6
Comments
Double agree. Needs more trapezoid, less square.
Maybe we could have a Slider like GW2 character creation. an average hight people can choose when creating their character. Cause same for human and Animals we have different sizes.
If there will be beer gut sliders perfection will be achieved.
at first I thought he said " thanks dicks " when he was corrected on it but then I realised he said Dygz.. lol
Other than that, Mission Accomplished!
I would still do some slider work on the model we saw to get to my perfect dwarf, but assuming we get those, I am very happy As mentioned by others, I also hope they are a bit taller than the Alpha 1 dwarfs.
This is fixed by making their torso taller, not by making them slimmer. Sliders fix the rest if they are more trapezoidal
there's no such thing as a dwarf that's too bulky
Play a gnome then, because a slim dwarf is no dwarf
The back looked a bit too bulbous for an upright posture. When holding an axe and combat ready it wouldn't look out of place, but at rest its a bit much.
A feature also fixed by increasing the torso height. It sounds like everyone is on the same page . Fortunately it is an easy fix to do before Alpha 2.