Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Blacksmith/weaponsmith suggestion.
Lou Solo
Member, Alpha Two
I played a game where there wasn't any way of crafting weapons/armor, all gear in game came from drops. The drop system is as followed
Ornate +71-100%
Legendary +40-70%
Famed +21-30%
Superior +10-20%
Regular 0% (Base)
So let's say the base weapon has 100 magic (because easy maths) and you kill x mob for the drop and it has 156 magic that makes the weapon a %156 which puts it in the legendary tier.
You can implement that over multiple systems like weapons, armors, jewels, ships, seige weapons, possibly mounts?
As you level up your artisan skill the chance of creating a superior, famed, legendary or ornate version of that item increases.
So instead of ever every iron sword have 10 attack there is now a range from 10-20 or and end game dragon staff having 1000 magic there is a range from 1000-2000 but because of this system instead of the base being 1000 the base would be 600 with a range of 600-1200 magic. Because the higher % would be much rarer.
Ornate +71-100%
Legendary +40-70%
Famed +21-30%
Superior +10-20%
Regular 0% (Base)
So let's say the base weapon has 100 magic (because easy maths) and you kill x mob for the drop and it has 156 magic that makes the weapon a %156 which puts it in the legendary tier.
You can implement that over multiple systems like weapons, armors, jewels, ships, seige weapons, possibly mounts?
As you level up your artisan skill the chance of creating a superior, famed, legendary or ornate version of that item increases.
So instead of ever every iron sword have 10 attack there is now a range from 10-20 or and end game dragon staff having 1000 magic there is a range from 1000-2000 but because of this system instead of the base being 1000 the base would be 600 with a range of 600-1200 magic. Because the higher % would be much rarer.
0
Comments
I'd prefer a full crafting AND enhancing system
but they're looking at Legendary = ~12% increase in base stats
Btw, I don't think they've started focused work on the enhancing/crafting system yet.
There will probably be a dev discussion about this topic and you can write everything you want there when it happens