Tyranthraxus wrote: » I'd be all good with it if PvP just didn't feature CCs. The do have their uses with NPCs, though.
George Black wrote: » We have many types of abilities in addition to CCs. What if there was a NEW type? CC counter? Classes or weapons could have in there trees CC counters. More tools for more gameplay. CCs could change in the future. Be more telegraphed. And so, during a fight people would think about how to place a CC to an enemy without being countered. I think it would make for a fun gameplay. Lastly, CC skills and counters (ranged or melee) would have to have appropriate cooldowns, in order to avoid making combat just about countering CCs.
McShave wrote: » Tyranthraxus wrote: » I'd be all good with it if PvP just didn't feature CCs. The do have their uses with NPCs, though. I think CC is an essential part to PvP, otherwise it's just who does the most damage first. CC lets you disengage, position, and plan ahead. George Black wrote: » We have many types of abilities in addition to CCs. What if there was a NEW type? CC counter? Classes or weapons could have in there trees CC counters. More tools for more gameplay. CCs could change in the future. Be more telegraphed. And so, during a fight people would think about how to place a CC to an enemy without being countered. I think it would make for a fun gameplay. Lastly, CC skills and counters (ranged or melee) would have to have appropriate cooldowns, in order to avoid making combat just about countering CCs. Intrepid mentioned they're working on more active counter type abilities, like active blocking. I hope something like this makes it into the game. It adds another layer of complexity to the combat which makes it more strategical. I hope every class has the possibility of specing into at least one hard cc and one soft cc.
George Black wrote: » Who knows what it will look like? Nobody. But for the present time, between A1 and A2, here is an idea. CCs are a cool tool. I like all the ways we find CCs in skills, whether it is a plain CC ability, dmg + CC, buff + CC, debuff + CC. (What I dont like is when developers like the ones in eso give a class one ability that: CCs Damages AoE Unblockable Teleport No Cooldown Absorb incoming ranged dmg) Many times mmos end up being who is going to get CCed first. This makes the game not fun for some. Personally I have a much bigger issue with AoEs than CCs. We have many types of abilities in addition to CCs. What if there was a NEW type? CC counter? Classes or weapons could have in there trees CC counters. More tools for more gameplay. CCs could change in the future. Be more telegraphed. And so, during a fight people would think about how to place a CC to an enemy without being countered. I think it would make for a fun gameplay. Lastly, CC skills and counters (ranged or melee) would have to have appropriate cooldowns, in order to avoid making combat just about countering CCs.
pyreal wrote: » CCs allow it to work by removing the other players ability, basically hit the Pause button on his game. Its cheap. Sure its 'lolz' and a win for the one, buts its still cheap.
George Black wrote: » Personally I have a much bigger issue with AoEs than CCs.
McMackMuck wrote: » I'm Pro-Bard.
George Black wrote: » We have many types of abilities in addition to CCs. What if there was a NEW type? CC counter? Classes or weapons could have in there trees CC counters. More tools for more gameplay.