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Do you think the game will get a CGI cinematic trailer? What would you like it to look like?

Personally I would love to see an AoC cinematic CGI trailer just like WoW vanilla had when it came out.

Do you guys think we're going to get one?

How would you like it to look like? How would you make it?

Pesonally, I would do my best for it to evoke the gameplay qualities of the game and it's ''old school MMO - RPG'' nature as much as possible.

I would make it as such:

So you have a basic human adventurer out there in the world adventuring (yeah I know, what a shock) when he gets into trouble and just when it seems he is about to get wrecked, a dwarf ranger comes and saves him --> They form a friendship and they're shown adventuring together --> An elf assassin joins their group --> their group grows in number and power and becomes tied to a node --> The human and dwarf confront their elf friend for raiding the city's caravans while masked and they banish him --> Next part shows the human and dwarf defending their node from a siege lead by their former elf friend, together with a bunch of orcs --> The corrupt elf kills the dwarf --> Next part shows the human fighting a ''brotherhood without banners'' style fight to liberate his lands and to avenge his dwarf friend --> Final part is the siege of the castle where the human protagonist breaks into the throne room and charges the elf assassin --> The end.

Simple --> shows the most basic and enjoyable part of an mmo-rpg, needing and fiding friends out there in the world to do stuff with --> shows the node system --> shows a node siege --> shows the corrupt mechanic and ''freer pvp'' nature of the game and the reality of mmo-rpgs, that friends will be made but also lost (in this case the elf was griefing too hard) --> shows how nodes can raise and fall but groups of friends will keep on fighting --> shows the caravan system --> shows the sieges

The only thing I miss is the naval warfare, but I guess that could be compensated for with some longer, cool, gameplay trailer.

Either way... I'm not saying the trailer scenario I just wrote is top level or anything, or that ''yeah, this is what you should do, to the letter''.

It's just an idea.

How would you guys like the trailer to be (assuming we ever get one)?


Comments

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    Whatever it will be...I hope Betty the fish will be in it!
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    maouwmaouw Member, Alpha One, Adventurer
    I can totally see what you're going for, I think that would be really cool for getting people excited about the community aspect of MMOs.

    However, if you're doing a cinematic for trailer purposes - you NEED it to be mostly actual gameplay these days, otherwise gamers tend to view cinematic-only trailers with suspicion.

    On the other hand, if it's more about the lore - then cinematics are really good
    I wish I were deep and tragic
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    I believe CGI cinematics were a big reason why MANY people found out about WoW 15 years ago. I wonder if they would have the same effect nowadays.

    Regardless, I wouldn't mind a CGI trailer narrated by Steven B)
    🎶Galo é Galo o resto é bosta🎶
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    George_BlackGeorge_Black Member, Intrepid Pack
    Waste of money
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    JustVineJustVine Member, Alpha One, Adventurer
    Marketing is marketing. There is always wasted money when marketing but if you try not spending any 'waste' you inevitably cut into things that would have helped. It's a difficult problem and the entire reason why a lot of budget has to go to marketing regardless.

    Many people are emotional and get inspired by a good opening cut scene. It only has to work once for that group of people to be more likely to spend more time figuring out if your game is for them because they have more emotional energy/excitement. The longer a person plays the longer they are likely to become committed to the game if the game was their cup of tea. Just because it wouldn't do that for you doesn't really mean 'it has no effect'.
    Riding in Solo Bad Guy's side car

    https://youtube.com/watch?v=Yhr9WpjaDzw
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    JustVine wrote: »
    Marketing is marketing. There is always wasted money when marketing but if you try not spending any 'waste' you inevitably cut into things that would have helped. It's a difficult problem and the entire reason why a lot of budget has to go to marketing regardless.

    Many people are emotional and get inspired by a good opening cut scene. It only has to work once for that group of people to be more likely to spend more time figuring out if your game is for them because they have more emotional energy/excitement. The longer a person plays the longer they are likely to become committed to the game if the game was their cup of tea. Just because it wouldn't do that for you doesn't really mean 'it has no effect'.

    Sure, but you can make a good opening sequence cinematic without having to have a separate CGI swanky version done. There are people that get turned off by blizzards constantly using fancy CGI movies and them not looking anything close to actual in-game footage. I have a feeling that ashes will look sharp enough that they could choreograph an intro movie by just using in-game assets. As far as marketing goes being able to slap an "actual in-game footage" banner at the bottom usually helps.
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    IronhopeIronhope Member
    edited September 2021
    I have a feeling that ashes will look sharp enough that they could choreograph an intro movie by just using in-game assets. As far as marketing goes being able to slap an "actual in-game footage" banner at the bottom usually helps.
    maouw wrote: »
    However, if you're doing a cinematic for trailer purposes - you NEED it to be mostly actual gameplay these days, otherwise gamers tend to view cinematic-only trailers with suspicion.

    Why couldn't they do both?

    A CGI trailer to get people hyped by evoking the ''spirit'' and lore of the game and a gameplay-trailer showing that what the CGI trailer evoked is actually part of the game.

    Why not compile both (gameplay one follows right after the CGI one) them like Blizzard has done so many times (in this case correctly)
    There are people that get turned off by blizzards constantly using fancy CGI movies and them not looking anything close to actual in-game footage.

    Then the solution is simple.
    Make a CGI trailer in good-faith, that matches the gameplay.

    Didn't the example I give fit this (showed gameplay and how it works) decently?
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    NoaaniNoaani Member, Intrepid Pack
    As long as I can turn off all cinematics, I am fine with them doing what ever.
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    ConradConrad Member, Alpha One, Adventurer
    Hmm, the way I picture it, it would be something like in the lost world TV series opening, where people leave walk through the tunnels and as they walk out of them, there is a blinding flash of light as they emerge into the surface revealing the land of Verra. Then it proceeds to a battle between various factions ending with an image of a massive city and a leader standing on the balcony looking into the horizon which we see as we look from behind him/her
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    maouwmaouw Member, Alpha One, Adventurer
    edited September 2021
    Conrad wrote: »
    Hmm, the way I picture it, it would be something like in the lost world TV series opening, where people leave walk through the tunnels and as they walk out of them, there is a blinding flash of light as they emerge into the surface revealing the land of Verra. Then it proceeds to a battle between various factions ending with an image of a massive city and a leader standing on the balcony looking into the horizon which we see as we look from behind him/her

    Can I touch up the end there? - I want to see other massive cities rising up on the horizon - so it's like... Here comes the competition!
    I wish I were deep and tragic
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    I think it would be great if in the cutscene the Tulnar came out of divine portipotties.
    zZJyoEK.gif

    U.S. East
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    Odal wrote: »
    Then I didn't play Elder Scrolls Online, cause I don't like the first person view,

    Very few people played in first-person. Made it too hard to spot the battle mechanics. Much easier in third-person.
    This link may help you: https://ashesofcreation.wiki/
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    maouw wrote: »
    Can I touch up the end there? - I want to see other massive cities rising up on the horizon - so it's like... Here comes the competition!

    Cool idea but, come on guys, we also need to fit ships in the trailer!
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    Odal wrote: »
    Bro, that would be awsome. I also loved the Vanilla trailer. Man I remember being a kid like 14-15 and thought

    Even if someone doesn't give a damn about the trailer, that someone likely gives a big damn about having more people to play with and the game doing well.

    Well, I'm pretty sure thats what a trailer does.

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    JustVineJustVine Member, Alpha One, Adventurer
    Odal wrote: »
    Ironhope wrote: »
    Odal wrote: »
    Bro, that would be awsome. I also loved the Vanilla trailer. Man I remember being a kid like 14-15 and thought

    Even if someone doesn't give a damn about the trailer, that someone likely gives a big damn about having more people to play with and the game doing well.

    Well, I'm pretty sure thats what a trailer does.

    Yeah it's mainly marketing of course.. :) I would guess a good trailer is extremely costly though.
    I read somewhere years ago that like a 2 min scene from a movie, it was one of those catastrophe films.. cannot remember which one. Took like 50 people working 1 year full time to make... that's insane.
    Not sure if there is any truth to it tho of course. I read it on the internet.

    The expenses depend greatly. Films usually take more people and time due to overlaying the real world with the digital, and the fact that humanbodies are involved makes any scene with intensity requiring a lot of careful work. So your random anecdote could be true. The 50 people are not all doing work in that year though most likely. Its more like 14-15 people working half the year on it full time and another 14-15 people working on it in post the other half while producer yells at you to make sure you don't have to reshoot. The rest involved are mainly involved in shooting/taking care of the backend logistics of doing a shoot. Depends how big the scene is and how much they plan around doing in post.

    An opening trailer for Ashes would be a much simpler affair as no real humans will probably be over layed in the scene unless they want really smooth animations or facial expressions. But I don't think they'd be necessary beyond what they already plan for in game content. It's also a factor of how many assets they can reuse in the various scenes. A lot of Ironhope's requests were pretty trivial relative to that. Things that usually make a cinematic look good are about the smoothness of the animations and details and lighting you couldn't necessarily use for optimization purposes, to give more gravitas and weight. Also music and camera choreography add a ton.

    All that nerding out was a long way to point out they already have most of the skillset on hand for making such a scene. It wouldn't cost them thast much more. WoW vs trailer WoW is the dumbest comparison due to how much we have improved in graphics. That's like whining about ff-7 looking like lego people out of cutscene. Like sure... Complain, but the game would be impossible to play if every scene was that graphical quality. In Ashes case the graphics and art style are already pretty good and well set. A cinematic is going to mostly look sharper and move smoother, but there won't be as big a graphical gap because it's no longer about polygon count. It's about lighting and smoothness of motion.
    Riding in Solo Bad Guy's side car

    https://youtube.com/watch?v=Yhr9WpjaDzw
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    Just curious, do you guys think the marketing budget could be used more wisely?

    Because personally I see a good CGI trailer as a top-tier hype creator, alongside the way content-creators see the game (which realistically doesn't require a huge budget and can see good results for free if done smartly).

  • Options
    JustVineJustVine Member, Alpha One, Adventurer
    edited October 2021
    Odal wrote: »
    JustVine wrote: »
    Odal wrote: »
    Ironhope wrote: »
    Odal wrote: »
    Bro, that would be awsome. I also loved the Vanilla trailer. Man I remember being a kid like 14-15 and thought

    Even if someone doesn't give a damn about the trailer, that someone likely gives a big damn about having more people to play with and the game doing well.

    Well, I'm pretty sure thats what a trailer does.

    Yeah it's mainly marketing of course.. :) I would guess a good trailer is extremely costly though.
    I read somewhere years ago that like a 2 min scene from a movie, it was one of those catastrophe films.. cannot remember which one. Took like 50 people working 1 year full time to make... that's insane.
    Not sure if there is any truth to it tho of course. I read it on the internet.

    The expenses depend greatly. Films usually take more people and time due to overlaying the real world with the digital, and the fact that humanbodies are involved makes any scene with intensity requiring a lot of careful work. So your random anecdote could be true. The 50 people are not all doing work in that year though most likely. Its more like 14-15 people working half the year on it full time and another 14-15 people working on it in post the other half while producer yells at you to make sure you don't have to reshoot. The rest involved are mainly involved in shooting/taking care of the backend logistics of doing a shoot. Depends how big the scene is and how much they plan around doing in post.

    An opening trailer for Ashes would be a much simpler affair as no real humans will probably be over layed in the scene unless they want really smooth animations or facial expressions. But I don't think they'd be necessary beyond what they already plan for in game content. It's also a factor of how many assets they can reuse in the various scenes. A lot of Ironhope's requests were pretty trivial relative to that. Things that usually make a cinematic look good are about the smoothness of the animations and details and lighting you couldn't necessarily use for optimization purposes, to give more gravitas and weight. Also music and camera choreography add a ton.

    All that nerding out was a long way to point out they already have most of the skillset on hand for making such a scene. It wouldn't cost them thast much more. WoW vs trailer WoW is the dumbest comparison due to how much we have improved in graphics. That's like whining about ff-7 looking like lego people out of cutscene. Like sure... Complain, but the game would be impossible to play if every scene was that graphical quality. In Ashes case the graphics and art style are already pretty good and well set. A cinematic is going to mostly look sharper and move smoother, but there won't be as big a graphical gap because it's no longer about polygon count. It's about lighting and smoothness of motion.

    I think it was "the day after tomorow", and most scenes without people. But this was a long time ago as well, maybe things are easier now when it comes to animation and FX, would make sense anyway.

    What are people called who make trailers anyway? FX artist? Animators?

    Yeah for sure camera work, music and all of that can do a lot for a trailer. The short story in itself etc. Doesn't have to be complicated really.

    I have not read the post compaing WoW vs trailer WoW, so im not sure what you are talking about there.

    You can ignore the WoW part that was someone else.

    If you are talking 'the day after tomorrow' I now know what scene you are referring to. My understanding was that part of their problem was they essentially had to do a ton of assets due to the director's vision. Yes cgi was more nacent back then so the rendering time for scenes was much longer, but they had to do a lot of polishing and stuff from scratch. Back then they didn't have New York fully modeled in the software in question. So they had to use a bunch of live fly overs. Which made the cgi much harder. Later, full rendering of New York was now widely available so movies like Marvel series could reuse assets for that quite a lot. It is part of why they were able to stay on schedule for bigger fight scenes.

    Ashes already has many solutions to the problems that came up in that example. The talent pool is also a bit better versed im the more up to date tools. Rendering is still a fucking drag, much better than before though.
    Riding in Solo Bad Guy's side car

    https://youtube.com/watch?v=Yhr9WpjaDzw
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    JustVineJustVine Member, Alpha One, Adventurer
    Odal wrote: »
    JustVine wrote: »
    Odal wrote: »
    Ironhope wrote: »
    Odal wrote: »
    Bro, that would be awsome. I also loved the Vanilla trailer. Man I remember being a kid like 14-15 and thought

    Even if someone doesn't give a damn about the trailer, that someone likely gives a big damn about having more people to play with and the game doing well.

    Well, I'm pretty sure thats what a trailer does.

    Yeah it's mainly marketing of course.. :) I would guess a good trailer is extremely costly though.
    I read somewhere years ago that like a 2 min scene from a movie, it was one of those catastrophe films.. cannot remember which one. Took like 50 people working 1 year full time to make... that's insane.
    Not sure if there is any truth to it tho of course. I read it on the internet.

    The expenses depend greatly. Films usually take more people and time due to overlaying the real world with the digital, and the fact that humanbodies are involved makes any scene with intensity requiring a lot of careful work. So your random anecdote could be true. The 50 people are not all doing work in that year though most likely. Its more like 14-15 people working half the year on it full time and another 14-15 people working on it in post the other half while producer yells at you to make sure you don't have to reshoot. The rest involved are mainly involved in shooting/taking care of the backend logistics of doing a shoot. Depends how big the scene is and how much they plan around doing in post.

    An opening trailer for Ashes would be a much simpler affair as no real humans will probably be over layed in the scene unless they want really smooth animations or facial expressions. But I don't think they'd be necessary beyond what they already plan for in game content. It's also a factor of how many assets they can reuse in the various scenes. A lot of Ironhope's requests were pretty trivial relative to that. Things that usually make a cinematic look good are about the smoothness of the animations and details and lighting you couldn't necessarily use for optimization purposes, to give more gravitas and weight. Also music and camera choreography add a ton.

    All that nerding out was a long way to point out they already have most of the skillset on hand for making such a scene. It wouldn't cost them thast much more. WoW vs trailer WoW is the dumbest comparison due to how much we have improved in graphics. That's like whining about ff-7 looking like lego people out of cutscene. Like sure... Complain, but the game would be impossible to play if every scene was that graphical quality. In Ashes case the graphics and art style are already pretty good and well set. A cinematic is going to mostly look sharper and move smoother, but there won't be as big a graphical gap because it's no longer about polygon count. It's about lighting and smoothness of motion.

    I think it was "the day after tomorow", and most scenes without people. But this was a long time ago as well, maybe things are easier now when it comes to animation and FX, would make sense anyway.

    What are people called who make trailers anyway? FX artist? Animators?

    Yeah for sure camera work, music and all of that can do a lot for a trailer. The short story in itself etc. Doesn't have to be complicated really.

    I have not read the post compaing WoW vs trailer WoW, so im not sure what you are talking about there.

    Oh I missed your other question. It depends on what aspect they are working on but the part most people think of is in fact 'animator', FX artists is also a thing and they are usually on teams with more specialized requirements in the trailers. So you got the titles quite right on both fronts.
    Riding in Solo Bad Guy's side car

    https://youtube.com/watch?v=Yhr9WpjaDzw
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