Ravno wrote: » From the wiki : "Players that are not in the same party, raid, alliance, or guild will not be able to see other player's health percentages or exact health bar values" "A player's name plate will deteriorate to give an indication of how much damage they have take" I think that's a great idea, but it's incomplete. There should be an option on the player side that prevent other player to see the exact level, class and prevent deep inventory inspection. That way, when you encounter another player with combattant status, you don't know immediately what you are up to. You can deduce it from the skin of his gear, from the way he deals with monsters, but that's it. Same if you are prone to corruption and going to gank a green low level, who know, you could face an high level player on disguise who is actually fishing you ? The risk & reward system is flawed if you can deduce beforehand, from the level of your opponent, that you will win your fight. It would be much more interesting if you have to deduce yourself the strength of people you meet instead of having the game giving you an abstract number without any plausible reason.
McShave wrote: » Ya, cosmetics and transmog really throws a wrench into this idea. I really like it from an idea perspective, and I also really hate paid cosmetics. I would pay a lot more money to have visual progression like in the old days, but I guess that ship has sailed a long time ago.
Gear inspection/ Threat assessment Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[37][38][39] This will indicate the type of gear (cloth, leather, plate) that they are predominantly wearing.[38] The border will indicate the level and quality of the tier set.[37][38][40] This also indicates if the gear is enchanted.[38][40] The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[41] When you see a player approaching you and they're wearing a transmog you know you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint you know what they're going up against if they're actively checking that and that will be available.[39] – Steven Sharif Being by default able to see a person's "gear score" / equipment list... may cause unwelcome behavior.[41]
A character's level will be visible to other players.[4]
Ravno wrote: » McShave wrote: » Ya, cosmetics and transmog really throws a wrench into this idea. I really like it from an idea perspective, and I also really hate paid cosmetics. I would pay a lot more money to have visual progression like in the old days, but I guess that ship has sailed a long time ago. I didn't know about the whole transmog stuff. The fun fact is that i would actually pay for an option to disable cosmetic But the transmog system in this game is not so bad, from the wiki :https://ashesofcreation.wiki/Appearance_slots Gear inspection/ Threat assessment Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[37][38][39] This will indicate the type of gear (cloth, leather, plate) that they are predominantly wearing.[38] The border will indicate the level and quality of the tier set.[37][38][40] This also indicates if the gear is enchanted.[38][40] The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[41] When you see a player approaching you and they're wearing a transmog you know you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint you know what they're going up against if they're actively checking that and that will be available.[39] – Steven Sharif Being by default able to see a person's "gear score" / equipment list... may cause unwelcome behavior.[41] Also : A character's level will be visible to other players.[4] I think that's a mistake and having the ability to hide your level (like an option "show level" ON/OFF) would lead to much more interesting encounters. The gear icon who show the type/quality of gear seems enough to me while leaving the door open to disguise yourself. From a roleplay standpoint, there is no reason to assess the threat of a character outside of his gear and behavior with the system who feed you with an arbitrary level number. If you walk by two man, wearing the same gear and standing still, how can you tell at first sight than one is level 30 and the other one level 50 ? That make no sense. And btw, you could even make this treat assassement a class specific perk. Maybe mage can have the ability to assess the mana pool of a target, or an assassin a ability like an instinct to roughly assess threat for exemple.
daveywavey wrote: » I don't want to see any info at all, other than their name and guild ONLY when I hover over their character.
JustVine wrote: » daveywavey wrote: » I don't want to see any info at all, other than their name and guild ONLY when I hover over their character. Why
Ravno wrote: » The risk & reward system is flawed if you can deduce beforehand ... that you will win your fight.
daveywavey wrote: » JustVine wrote: » daveywavey wrote: » I don't want to see any info at all, other than their name and guild ONLY when I hover over their character. Why I hate it when I'm in the middle of a busy city, and I can't see anything cos all my display shows is a massive string of player names/info. I like the mystery of not knowing who or what the person next to me is, how strong they are, and what they're likely to be packing. And, if someone's going to try their luck with me, I want them to be as clueless as I am as to which one of us has the upper hand with regards to level/gear/etc.
daveywavey wrote: » Still feels like it's giving too much away. It might take a few moments at first to get the info from the check function, but a few weeks/months down the line, you'll be working it all out in a blink. The element of surprise and having the first few hits are enough of an advantage already, without the attacker knowing beforehand whether or not they're going to win.
JustVine wrote: » A combat system is flawed if gear and level are the sole factors of risk in a fight.
Ravno wrote: » I guess an option to disable showing cosmetic is something out of the table because it will decrease the appeal of the cosmetic themself, but maybe you can add a button that temporarily disable cosmetic while pressed ?
bigepeen wrote: » Hiding opponent health bar is bad for determining if someone is hacking. Hiding level is bad because of the cash shop cosmetics and transmog would make it impossible to have a clue what level someone is, which I think reduces skill in determining if you should be able to 1vX enemies.