Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Last night, I asked one of the NW quest designers if the devs say NW is an RPG.
He said, "Heh! Good question. It's definitely an MMO."
NW is like MMO Valheim with quests.
Aww, how cute! One of those meme trolls. He even quoted it to distance himself from the stench.
If you knew what you were talking about- oh right, you don't. Never mind.
I watched a video where the guy outlined how its a 'DS style' that falls short of its inspiration. A key element is dodging attacks and countering, but here they have failed. Often times its 'quicker' to spam M1 through the damage.
NW was also being designed for Amazon Luna, Amazon's fledgling streaming service. In October 2020 I was planning on spending $100 on Luna hardware (WiFi direct controller) and $6 a month to play NW when it was supposed to release in early 2021. That all changed.
Whilst looking for NW videos, I stumbled TLP's Ashes of Creation video. Since then I've been saving up $1500 for a new PC and will happily pay $15 a month to play Ashes of Creation. I just want to see the GPU prices drop prior to AoC release!
New World is fun. It is also demonstrating there is a market for more detailed MMOs. While it's not 100% sandbox, the RvR aspect continues to be a solid way to introduce PvP in a non-gank way. I don't think New World has done much to solve the inherent combat problems with large-scale battles (boring AoE). The towns changing ownership and guilds running areas. That's pretty cool. Crafting is both a huge mess and fun.
What is great for Ashes is that people are fighting to get into New World. A game without fast travel. An obvious grind. Repetitive mobs/areas. There is a player base waiting for a western MMO that has a good design. Ashes is one of the very few that has great art design.
I wouldn't lie and say I need to see to believe. Ashes has a lot of gameplay elements that I've been hoping to find in a game for many years. I've seen other ambitious projects either linger on forever (Star Citizen) or cut the cool features right before launch and go theme park.
New World is now in the position where Amazon Studios can be aggressive in adding content and improvements or they can let their player base burn out. It will be super interesting to see what happens there. It could grow into a great game. I mean, it doesn't even have swimming. It's creepy to watch your avatar just walk into the depths slowly, clearly with lead in their boots, to drown. I hope they don't cave in and add more and easier fast travel too. That is the moment an MMO turns from an open world to a glorified open lobby.
I made the comment many times in New World forums that Ashes of Creation was a better game though far behind in development and New World would never be any good. Several others said pretty much the same thing. Yes, New World is pretty. Yes, it gets a ton of sales because of the name Amazon. But, tons of folks said it would be popular because of the Amazon name for a few months and then bored non-PvP players would flee to better games and PvP players would leave because of a lack of people willing to be the victim of gankers for them to loot. Many made the prediction that within a year (my guess is longer simply because so many blindly adore all things Amazon or Bezos related if they have the right politics) NW will be free to play depending on microtransactions to make a living and the majority of servers will have closed. Personally, I don't recommend NW to anyone and have not since early in testing. You might get your money worth figuring $1 per hour played as worth it. Most either won't play enough to justify the price or will barely make it before getting bored and leaving for better things to do (like watching the grass grow).
It's been a few months now!
I found out one of my colleagues has put in 400+ hrs into the game and she is hating it (but won't leave because her community in the game is still active - though they also are fed up with the game)
Here's a compilation of her thoughts:
PvE
PvP
Still, this content is plagued by:
Crafting
She also hates the gearing system
Bugs
Exploits
She did commend them for 1 thing though:
> weapon balancing: nerfing op weapons into the ground.
New World Has Disabled Character Creation Globally
“The New World team has disabled character creation on all regions. They have not provided any information on why this is happening, but promised that they will have more when they can share it.”
They did turn it back on later but still had no explanation as to what happened.
Clown show!
So, if I read this correctly, you played 70 hrs of New World and then returned the game which equates to a full refund.. 70 hrs ????
Dude got a steal for 70 hours of entertainment. He's right when he says the game is fun for a while. It's when you start to understand the inner-workings that you realize it's a train wreck.
https://www.pcgamesn.com/new-world/player-count-loss
Now, that was only one game breaking thing which is now fixed. The game actually was extremely fun, every weapon felt powerful, meaningful, whatever. You could land consistent well aimed/timed hits and it was rewarding. However, unfortunately they chose to go the route of "nerf everything" instead of slightly tweak certain overperforming weapons and gather data. So now, everything is a spongebath and not rewarding at all. Clearly they have no idea what they're doing, including biased nerfs and buffs, it's ugly. As well as adding more absorption perks to the game making damage feeling even more underwhelming.
They released 1-2 patches which broke the games sync, resulting in tons of desync, lag, ability timing bugs weaponswap lag, etc. Everyone is leaving.
Currently there has been a bug with the bow which the perk concussion (20% extra headshot damage) applies to every single hit. This has been broken since release, and it is just now being discovered. So they're going to fix this, and while bow is in a pretty good spot balance wise, it is going to nerf the bow globally by 20% which is terrible. Another bug which could have been prevented and revealed in 1 inhouse duel.
I really want the game to be good, but at this point in my server (one of the most populated), wPVP is totally dead, weapons are nerf guns, everything is laggy, buggy, sluggish. Skill in pvp is nonexistent due to the current meta/imbalances/problems so I have basically quit.
After watching and following ashes's alpha 1 stream including asmon's playthrough, I have nothing but excitement for ashes. I would rather play the alpha 1 all day than what NW is right now.
The problem with this was, they overnerfed them, and used that foundation to nerf everything else which was a terrible mistake. The lifestaff, firestaff, and ice gauntlet obviously needed nerfs, but they made 17 nerfs between the fs and ig, and in the process killed the firestaff (it's actually terrible now) and the ice gauntlet is overnerfed as well but not as hard. What's funny is, the only reason the ice gauntlet is still being used is because there is a bug with ice spike to where it is double hitting unintentionally.
Anyways, they received tons of backlash for how hard they nerfed them without any tweaks, even let us test on the PTR. Still after receiving negative feedback from the PTR TESTERS, they went ahead and pushed it to live anyways. This infuriated a lot of people. After that, they began nerfing OTHER weapons based on the performance and balances of the now over nerfed mage weapons, which reduced power in a lot of the other weapons resulting in too many nerfs in general making damage in pvp spongey, and boring. Now they're nerfing the bow.
What they should have done, was realize how badly they messed up, and either take our feedback on the PTR seriously and relook at them, reverting some nerfs so they still feel good to use and powerful in their own identity, and re-tweak that way, then tweak other weapons up if need be. Instead they ended up nerfing everything making pvp a borefest. Now, they released the new weapon (void gauntlet) which is extremely OP, and was probably balanced in tune with the other weapons pre-nerf, and not tested at all AFTER the nerfed weapons, so pvp is nothing but overpowered voidgauntlets and ice gauntlets because every other weapon is underperforming.
It's just an entire mess.
He is from the Khazad Kowabunga clan.