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What types of system abuses have you seen in MMOs that you don't want to find in AoC?

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    OkeydokeOkeydoke Member, Alpha One, Adventurer
    Yeah I mean New World has set a new standard for bugs/exploits/hacks. You can't even have a fraction of what has happened in that game so far.

    And I echo the animation cancelling in ESO. It is solely what made me quit that game. It got found out by players, devs acknowledged it, ultimately said they couldn't fix it without a whole rework of the combat system, and that they weren't going to do that. It was now a feature.

    But the crazy thing was that the majority of players didn't know about it. It was never added to a tutorial, or highlighted as a valid mechanic. So you'd have these new or inexperienced players come out to pvp and just get absolutely destroyed by veteran players in the know with insane damage in very small windows of time. I remember the first time I was killed by it, enemy player kinda looked at me, his character model spazzed out for a second and then I was dead, that was it. Awesome
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    maouwmaouw Member, Alpha One, Adventurer
    Rollback exploits!! (the other thread reminded me)

    people would discover a game-breaking exploit (like item duplication), but keep it under wraps. They'd do a bunch of high-risk upgrades - and if it didn't pay off, they'd publicize the exploit and make a big fuss about it to trigger a rollback and get everything back.

    I can totally see people doing the same thing in Ashes if a stock didn't behave the way they wanted it to.
    I wish I were deep and tragic
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    Raids having all their members throw down toys and banners to lag up their opponents. Using arenas ques or something else to escape combat once they know they are going to die. Running through zone walls that remove you from combat/sight.
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    AzheraeAzherae Member, Alpha One, Adventurer
    maouw wrote: »
    Rollback exploits!! (the other thread reminded me)

    people would discover a game-breaking exploit (like item duplication), but keep it under wraps. They'd do a bunch of high-risk upgrades - and if it didn't pay off, they'd publicize the exploit and make a big fuss about it to trigger a rollback and get everything back.

    I can totally see people doing the same thing in Ashes if a stock didn't behave the way they wanted it to.

    Stuff like this is really important to watch for because unlike in normal games where people are playing solo and their 'sleazy motivations' are directly tied to their own gains, in MMOs you can't tell if 'person who reported the bug' is actually gonna benefit.

    Maybe they were the 'fall guy', and all their guildmates and friends are the ones who did the big upgrades. Since you can no longer prove that this was collusion, it's a problem.

    There are many other things like that, which are inherent to MMOs because player power is distributed and someone doesn't need to personally gain from an action in order to gain from it overall, so you can't tell when someone is being 'decent' and 'upstanding', from when they are 'the person designated to appear that way while their group gets away with murder'.

    That's the type of abuses I expect to see the most in Ashes.
    Sorry, my native language is Erlang.
    
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    to answer the original title question:
    a system where alliances have a limit of X guilds but where more alliances are just created under the same name. basically mega-alliances
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    Monkey Business (EU) is RECRUITING
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    It's not okay for:
    Extremely nasty player communications to go unpunished
    PVP leaders to get auto-banned by mass reports right before a siege
    Bots and exploiters to be allowed to continue operating for years despite hundreds of reports and video evidence submitted via email

    These types of activities damage the integrity of the game's experience. The best thing Intrepid can do is have a very hands-on system for handling player reports. Full-time player report investigators with a strong sense of community will be worth their weight in gold.
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    edited November 2021
    What have been the worst abuses of the system that you have seen in an MMO?

    Exploits, especially gold generating and combat related ones.

    What types of abuses of the system do you think would be very harmful to AoC?
    What abuse of the system would you not want to see in AoC?


    Alts Abuse/Advantage, any form of advantage provided by alts is outrageous in my eyes, it not only can be a indirect form of P2W in a subscription game depending on the advantages it can provide, but it also causes damage to the interdependence and sense of community of a game by incentivising a more "solo like" playstyle.

    The less advantage an alt can provide in the game, the better.
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    Aren't we all sinners?
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    ptitoine wrote: »
    Kalv1441 wrote: »
    What I don’t want to see is collusion between highly influential guilds. For example, one guild allows a node to get destroyed to benefit another guild and then the favor gets repayed later. Or the same thing but within potential competitive pvp scenarios if they are introduced, aka rating boosting for rewards.

    Although some would say it’s part of the politics I think this just waters down the experience and funnels the rewards of what is supposed to be the highest level content into the hands of a group unskilled people who didn’t really earn them to begin with.

    #PureAshesContent

    I think it it wil be like that for big guild at he beginning for sure. After that you have to consider that people have lives outside. So how many people can really attend to these 100vs100 match from the guild. Im sure it will die down after like 1 year or 2. People wot have as much influence to do that after a while.

    Also it will depend what server you in.

    IMHO.... I'm not worried about Uber alliances.
    A server is born into absolute chaos and starts a transition into law and order. Uber alliances are part of the law and order, but some players love the opportunities that the chaos gives them.

    I define an "Uber alliance" as the use of Discord or other tools to communicate with a larger group of players than the in-game alliance system will allow, with the intention of increasing group cohesion and working on common objectives.

    The overall impact that I would expect from an Uber alliance is fair rules under which most players can find a place to prosper and develop. If an Uber alliance tried to form from selfish jerks then they wouldn't have enough player support to get far. If the rules laid down by a group of players are reasonable then they will attract more support and nearby nodes will develop quicker making the region more wealthy and attractive.

    If you are planning on running a group of PvP orientated players; there are no victimless crimes and an increasingly large group of players may not take kindly to being repeatedly robbed. You may need to move from place to place to avoid attention or engage in some politics to keep your group safe, perhaps working for a Monarch to undermine adjacent Kingdoms. Don't be surprised when a Monarch throws you under the bus and denies any prior arrangements!

    Eventually, as the server politics stabilize (assuming that they will, as player groups learn which battles they can and can't win) an Uber alliance allows for majority rule of a server. The server can then discuss and manage node swaps to access specific PvE content.
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