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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Healing
Xalvan
Member
Hey,
so im a main healer/supporter and i just want to let the AoC Team know what i personally (don't) want to see.
The reason i post this is that i read somewhere that Bard's don't have the ability to heal. I don't know if it's official or even an up to date thing.
I want to play a healer in AoC really badly but i don't want to be bound to play a Cleric. My first thinking was "maybe if someone takes the Cleric secondary archetype u got the heals" but that's either somethin i dont want, because i don't want every archetyp the "same" when taking a secondary (i hope u guys understand what i mean).
That's also the reason i don't play New World. Take the Lifestaff to be the Healer... wow that's cool, so i have NO flawer what type of healer i wanna be -.-
Or even better, everyone can take a Lifestaff as secondary so there is nothing like a dedicated role as a Healer.
My wish for AoC:
- I want atleast Cleric, Bard & Summoner to be able to fill the role as a healer
- a character taking one of those archetypes as secondary should NOT be able to fill this role in high end gameplay
- give those three archetypes signature healing/supporting abilities
Pleas drop your opinions on this topic here.
so im a main healer/supporter and i just want to let the AoC Team know what i personally (don't) want to see.
The reason i post this is that i read somewhere that Bard's don't have the ability to heal. I don't know if it's official or even an up to date thing.
I want to play a healer in AoC really badly but i don't want to be bound to play a Cleric. My first thinking was "maybe if someone takes the Cleric secondary archetype u got the heals" but that's either somethin i dont want, because i don't want every archetyp the "same" when taking a secondary (i hope u guys understand what i mean).
That's also the reason i don't play New World. Take the Lifestaff to be the Healer... wow that's cool, so i have NO flawer what type of healer i wanna be -.-
Or even better, everyone can take a Lifestaff as secondary so there is nothing like a dedicated role as a Healer.
My wish for AoC:
- I want atleast Cleric, Bard & Summoner to be able to fill the role as a healer
- a character taking one of those archetypes as secondary should NOT be able to fill this role in high end gameplay
- give those three archetypes signature healing/supporting abilities
Pleas drop your opinions on this topic here.
0
Comments
Based on the information Intrepid has put out, cleric secondary will offer some form of self heal for those that take it.
Bards are the exception as they will have more healing options with the cleric secondary than other classes but won’t heal as much as the Cleric.
As far as your second wish, this is already going to be met as the bard can be a pseudo healer but won’t be able to main heal end game content.
Summoner is still a wild card and no one knows the extent of what they can do. Reason would dictate that their secondary can offer strong role fillers but won’t be able to match primary roles of the tank/healer.
U word it better than i did. But yeah in my opinion if u can "make a healer" out of every class i don't think that the role of a healer isn't as impactfull as i wish it to be.
I picked Cleric, Bard & Summoner because i read often that they have a support role.
Basically i wont healing / supporting to be an impactfull playstyle nothing that's passive.
In my mind the things i write make much more sense then writing it down. ^^"
If you also want the bard and summoner be able to fill the main healer roles, well, stick around, perhaps join Alpha 2 if the money isn't an issue, come with good and well reasoned feedback and maybe they'll change things around. Maybe not. But they have proven they do listen to feedback and change the game if enough people agree that something should be changed.
As for Bard I dont know where you saw they can't heal. Cause I seen they do have but not as strong as Cleric. But unlike Cleric they have group buff. And for Summoner they hav Summon that can heal. And I seen they can also summon protection.
So yeah these 3 type will be viables in fight. But if you want play Bard or Summoner support dont expect to be main healer or to perform healing as high as Cleric. You,ll do other thing that isnt numbered (Like Disc Priest in WoW with mitigation)
As for other class with x/Cleric. I dont think their healing will be based on Other player but on self sustain mainly
X/clerics shouldn't end up being homogeneous... The augments would change the primary abilities into healing effects it won't give every class the same heal spell the way it does in New world.
I was only trying to word what I thought the OP was trying to say.
All good. I’ve had enough interaction/read your comments enough on these forums to know you’re not rude or anything. There’s been confusing verbiage in this thread
Welcome. I’d suggest checking the wiki, or do some cursory searching to get basic info on the game. Ashes is going to be a very bootstrap heavy game.
https://ashesofcreation.wiki/Bard
So I wouldn't give up on playing a Cleric just yet if you are interested in main healing. Try out the different cleric classes and then decide if you want to play one or not. Otherwise, you can go a support (bard or summoner) with cleric secondary and probably provide assisting heals for your group.
I prefer to play healers, but I'm much more attracted to Earth and nature magic. I'd much rather play a Druid than a Cleric. Maybe the "Shaman" combination of Cleric and Summoner will fit the bill, but I don't really want to be using spells with names like Devotion or Divine Light.
All the other archetypes have more generic names. I think the healer archetype should be "Healer", without the religious connotations of "Cleric".
The best solution I have seen is to make healers as strong as regular dps/tanks, and make their heals work very well at healing other people or AOE, but not themselves.
I would only take away a healer's ability to do multi-target damage or AOE damage, and group CC, as these are most usually only required in group content. if you limit a healer's variety of offensive tools rather than their raw power, then we will be happy.
I realize that could still make healers very strong 1v1, but I think that may not be such a bad thing for group PvP.
Cleric 100
Bard 70
Summoner 70
The summoner and bard would add more flexibility and do slightly less healing. Of course, it does appear that the cleric also has some damage abilities that do damage and heal themselves. At this point we are only speculating. Until we get to Beta 2 of the game development things will probably change a lot. The best thing we can do is test a lot for them and give them the data they need. I hope targeting will be better in this game. I hated how the healing worked in Final Fantasy 14.