Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Never understood why people use metacritic to rate games anyways. Cause combat wise I was more talking about how combat flows in the games I mention and the combat was good but yeah theres a reason we aren't playing them in the long run. Some games are too grindy, some have quest systems and features that blow donkey balls. Some just don't make it because of shop systems ect. I was really only using combat and the mechanics of those types of systems from a programming point of view. So totally understand what your saying cause metacritic isn't even a thing I use when attempting to try out a game. I look at reviews from players and even then I still often try games out based on the types of reviews. If someone puts 12 hours into the game and says "lolz game suck" I figure its most likely some troll now if i see someone who played 50 hours and leaves a decent review about what they like / dislike thats the kind of review i care about.
College Lessons
Cause metacritic sucks its based on what ever company spends enough money and has people write paid views for there game. But if you look at the player reviews for onigiri they are pretty favorable especially for a game that came out in December 12, 2013 I know what your thinking "but steam says its 2019" yeah but it was published overseas before it came out here. And when it comes down to it bottom line is most asian titles are never even viewed by American players for many different reasons. People automatically think pay to win tho often times over seas it is true.
My main point wasn't trying to say that we have to go action combat but we can't advertise as "brand new action combat game" if overall the experience is geared towards being a tab target. If the game is good people are still gonna play regardless. But I'm sure there will be some disappointment because originally when the pvp system was being tested and we had the ashes of creation fortnite people thought that was gonna be what the system was built with and not just a secondary feature system.
The bottom line that I'm really making is that the monsters don't work with the mechanics of an action combat so really if that isn't gonna change I would say that the game is tab target PvE and PvP action combat though balancing tab targeting in pvp also comes into question because what advantage does one have over auto lock targets. Unless that LoS, Distance to target, and whether the target is in front of you or not matter. If tab target is gonna make you turn to the location of the target or just give direct homing on targets. Then in pvp action combat is a joke as well. Literally no reason to aim when you can tab and always hit and lock-on to targets. But tab targeting has been around the longest and we aren't using a click and hold system like Ragnarok Online. Final fantasy 14 is still successful after all its flops and its tab targeting and even has the timed attack mechanic to a certain degree cause of its longer cooldowns for most abilities. We just can't go advertising for action combat if its really just the side botch of the game. Its there no one uses it cause theres no point. Though could use it in quests for the lolz though.
College Lessons
It has always been a hybrid between action and tab, with tab combat the fallback.
I am joking.
U.S. East