Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
The over enchant system is not really about a single person's progression. If you go into it with that mindset, you will have a bad time. At the high end, it gives guilds a way to strategically gear out their members situationally.
I can't speak for every guild in L2, but in my old guild, no one really owned their gear. It was a waste of resources and made no sense. Instead, you gave resources to the guild, and they provided you with loaner over enchanted gear that made sense for you to have depending on what you were doing.
The only time anyone wore anything that was super over enchanted was when they did the Olympiad or some roles in raids. Most of the time, people wore was cheap and effective for their level to mitigate risk of loss.
What was nice was that we had some really high over enchanted S-grade gear that we all had a hand in making. In this way, there was progression, but as a guild. We also all knew the progression was not forever, as the gear could be lost in battle.
Ashes is very much modeled after the way L2 worked in this way, and I expect many guilds will adopt these practices.
This is my personal feedback, shared to help the game thrive in its niche.
Mmos are and should be effort put in and reward given. Not rng. Rng destroys games and its not fun at all. Just take a look at eastern mmos. No wonder not a single one was ever succesful
Well this is just a factually incorrect statement.
The two games that Ashes is most heavily influenced by (Lineage 2 and Archeage) are both Korean - as is BDO, the game Ashes is likely to pull a good portion of it's population from.