CROW3 wrote: » As a master sword maker, meaning I only make swords and none of the non-sword components, I'm heavily dependent on the underlying crafters and supply chain to get the materials / components I need.
George Black wrote: » People should get ready to face the reality that only one profession will bring you wealth.
George Black wrote: » Because IS said they want to bring social gameplay back to mmos, instead of the singleplayer experience, and NPC gameplay. There are designs for goods transportations, player made shops instead of auction house economy, raw material designation based on map areas, and an overall interdependancy of systems. If people could make money from many professions, all the above are pointless. There would be unlimited items to sell and buy easily. I dont think IS would sacrifice the game model just so that people can RP being a carpenter and a cook and a blacksmith and and and and... Be ready to see that you will only progress at a meaningful lv on only one prefession. Forget about masters and jacks ofthe all trades.
Enigmatic Sage wrote: » https://ashesofcreation.wiki/Gatheringhttps://ashesofcreation.wiki/Processinghttps://ashesofcreation.wiki/Crafting lots of info there
McShave wrote: » Enigmatic Sage wrote: » https://ashesofcreation.wiki/Gatheringhttps://ashesofcreation.wiki/Processinghttps://ashesofcreation.wiki/Crafting lots of info there yup. a lot of theoreticals, but we still don't know how it is going to practically play out. Hopefully they have an idea of what the final design will be like when Alpha 2 comes out.
McShave wrote: » From my understanding, there will be the option to go deep or to go wide with professions. For those that don't understand, going deep means picking one of the 3 professions and mastering that, and going wide means doing a little bit of multiple professions.
Players must choose a path in the artisan skill tree for each character. Within each of the three parent artisan paths (Gathering, Processing and Crafting) there are different professions. A character may only ever master one of these parent paths.
It is possible to master multiple professions (but not all) within a parent artisan path, but this will be a long and labor intensive feat, requiring many resources. A player may only master a profession if they have achieved the artisan path mastery. Based on testing, it may be decided to limit profession mastery certificates to a capped value. Gathering is a parent artisan path, along with processing and crafting. Within each of the three parent paths lies different professions. You may only ever master one parent path. But you may spend time mastering each profession within the parent artisan path. Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.
McShave wrote: » The way I understand, Intrepid wants to design it is that not many people will be masters of professions. Since you will need many of the lower profession items to make the higher profession items, you will need a lot more people making the lower items than the higher. Therefore, if a guild has a couple Masters in each profession, and many jack of all trades, then this kinda equals out?
Players can dabble in all professions at a "beginners" level before they decide to master a particular pathway.
McShave wrote: » @BaSkA13 From what I understand now, you can only ever partake in one artisan skill (gathering, processing, crafting), but you can generalize inside that skill before picking a specific profession (specialization of that skill). What I though is that you can "dabble" in all artisan skills before choosing one, which I guess is incorrect. .
getpatxi wrote: » McShave wrote: » @BaSkA13 From what I understand now, you can only ever partake in one artisan skill (gathering, processing, crafting), but you can generalize inside that skill before picking a specific profession (specialization of that skill). What I though is that you can "dabble" in all artisan skills before choosing one, which I guess is incorrect. . I think you can choose one of each Let's imagine that 5 professions of each 1 collection level max 1 processing level max 1 manufacturing level max 2 collection level 50% 2 processing level 50% 2 manufacturing level 50% 3 collection level 20% 3 processing level 20% 3 manufacturing level 20%