Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What do you all think of our new death animation?
Songcaller
Member, Alpha One, Alpha Two, Early Alpha Two
I don't have or use twitter except to read the dev updates. I love the new death animation and effects but I think the dust on the ground after the ashes recede will be too difficult to detect in a chaotic disposition. In A1 the nameplates disappeared upon death. You can always click on the group window to resurrect players in your group but if they are not in your group you might miss the indications or the location. It might be better if a pile of ash denotes the end result so that Clerics can resurrect players with quick attention to detail, rather than checking every dark patch on the ground when combat is hectic.
Cheers,
Neu
Cheers,
Neu
0
Comments
I would find the 'piles of bodies littered across the battlefield' to be both cooler and easier to see and deal with, as a healer. I doubt that even ease of targeting would change this much, other than 'requiring some other flashing indicator or similar' which would break my immersion much more than the 'piles of bodies'.
I also like being able to 'see dead bodies from far away' and I feel like the ashes on the ground, even if they glowed, might not do a good enough job at this in most places.
I'm pretty much against it entirely, other than it looking nice.
I agree with your assessment. I had hoped to shed the resurrection skill because of this issue but my team mates/colleagues said they would replace me as Cleric if I wasn't willing to combat res. I'm not sure how to fix the issue because I love the fanciful flavours across the game so far but some of them are like wearing a mini skirt to look hot in the depths of winter.
Yes, I think the flames to ashes effects should also occur upon resurrection. I don't like the rainbow effects as much as the flames to ashes or ashes to flames. In terms of piles of ash, there must be a distinction between friend and foe if the name plates will still disappear on death (I don't want name plates not to disappear because name plates are easier to heal when the people are alive).
In some circumstances you will see loot on a corpse but most people won't join a siege or massed PvP event with lootable items in their inventory for the most part (Unless we have to transport resources to repair gates or walls). Its difficult to advise much further because in A1 the corpses just stayed on the ground after death when I played. I find the new death animation to resemble more of a single player RPG style than a MMO style in truth. I do want the flamboyant death/rebirth/resurrection cycle but I would love easier identification when the ashes/silhouette are on the ground - long grass will be a pain, ashen floors will be a pain, dark patches will be a pain, distance will be a pain, enemies and allies dying in the same area will be a pain.
Thankfully, the issues shouldn't exist in Raids and Groups, only when you are with other raids and groups in a massive fight. You could choose only to resurrect your own raids and groups but I prefer the free flow ability to target and resurrect who I believe will be most beneficial to a fight.
I remember in Age of Conan my Demonologist would Fatality opponents and char their corpses (Of course, resurrection didn't convert them to and from ash) but the corpse definitely was a completely charred mess. I think if the devs decide to keep the charred corpse it could be quite an innovative meld of the two AoCs.
Forgive my delays in typing, my work load has doubled recently but I get hooked by the forums. Its the sugar to my spice lol.
That would be better.
Dead body during death. Slow resurrection animation, body turns to embers and ash and after a bit phoenix stuff happens.
The death animation is cool. Now I want fire arrows.
I do however see the point being made about it being a bit hard to spot, especially from a healers perspective when there's a lot going on.
But maybe if they made it so the ash pile was still glowing while the dead player was still in a state that allowed him/her to be resurrected. And when the player no longer could be resurrected, the glow would fade, leaving only the scattered ashes.
And to build further on this. I think it would be really cool if the ashes persisted, maybe a few days or weeks, or maybe for a set number of ashes for each player.
So that the ashes them selves are able to tell a story to future adventurers. Either as a foretelling of nearby dangers, or a sign that a great battle that once took place.
This is one of the aspects from the Souls games that I think is really cool. Being able to tell history from the fate of previous adventurers.
Wouldn't this be bad for business though? With no corpses to rez you have to put in all the work to remake people from ash.
So, I’d have to create? Using ashes? I wonder we’d call that…
🤨
Well as long as I have the soul I can make ghosts still
I want to play a fun game
Maybe the beacon could be phoenix-shaped? Almost like the phoenix is ready and waiting to burst forth, Alien-style, from the corpse's chest!