Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Normal Attacks (light attacks, left mouse click, whatever u wanna call them)
George_Black
Member, Intrepid Pack, Alpha Two
What will be the reason for a player to use normal attacks in AoC combat?
Here is how I have encountered normal attacks being implemented in other mmos:
ESO: always weaved with abilities or block, dodge and weapon swap for extra dmg. Not visible due to that games horrible animation implementations.
FF14: no use
BDO: no use
Tera Online: refill missing MP, interrupt, stun target.
Line][Age: L2 had a very cool balance between normal (auto) attacks and abilities on CD with valuable MP cost.
From my personal experience the 2 mmos that did justice to normal attacks was L2, because players would make use of buffs that increased attack speed, critical dmg and critical rate, as well as lightsteal, thus giving a good reasons to use normal attacks and moderate characters MP usage. I happened to be playing one of the few classes that did not use normal attacks at all during PvP.
The other is Tera Online, that added functions to normal attacks as listed above, making them tactical tools.
So I wonder, what will be the reason to use normal attacks, once we will our hotbars with abilities?
How have you felt about normal attacks on previous mmos?
Here is how I have encountered normal attacks being implemented in other mmos:
ESO: always weaved with abilities or block, dodge and weapon swap for extra dmg. Not visible due to that games horrible animation implementations.
FF14: no use
BDO: no use
Tera Online: refill missing MP, interrupt, stun target.
Line][Age: L2 had a very cool balance between normal (auto) attacks and abilities on CD with valuable MP cost.
From my personal experience the 2 mmos that did justice to normal attacks was L2, because players would make use of buffs that increased attack speed, critical dmg and critical rate, as well as lightsteal, thus giving a good reasons to use normal attacks and moderate characters MP usage. I happened to be playing one of the few classes that did not use normal attacks at all during PvP.
The other is Tera Online, that added functions to normal attacks as listed above, making them tactical tools.
So I wonder, what will be the reason to use normal attacks, once we will our hotbars with abilities?
How have you felt about normal attacks on previous mmos?
0
Comments
The game didn't have them.
While the game did have auto attacks, they didn't have any such mechanic for a caster while I played, and as I was a caster in that game almost exclusively, to me, the game didn't have auto attack.
So, with no light/normal attack and no auto attack, you are left with your actual abilities to make use of, and nothing else.
To me, that is how all MMO combat should be.
I also hope that there will be an option to increase the weapon attack's damage through weapon talent points. I want to use a big 2 handed weapon and chunking multiple people down with wide arcing weapon attacks. I'd use some abilities with the weapon attack's, ofc, but I hope there is fun with swinging away with a big weapon.