Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Gathering Events
darkseraph
Member, Alpha Two
I know Steven has hit on this before but I had a few ideas that would add some excitement for the gathering peoples. So I know he mentioned that while picking herbs you might pick a herb that's actually attached to a mob starting a fight encounter.
So its the same concept, but for all gathering. Imagine chopping a tree and it turns into a Tree Ent. However it's a silver/gold elite and it has a chance to drop rarer materials and perhaps it could even indicate what type of rare material it has a chance of dropping on its body.
For example a miner could hit a rock and it turn into a silver rare creature that is a rock golem. But this golem has purple rocks all over it, so it has a chance to drop the rare material amethyst. Or a Gold elite golem has diamonds and its and even more rare drop. The drop rate could be like 50% for silvers and 25% for golds.
Just a rough outline of the concept.
So its the same concept, but for all gathering. Imagine chopping a tree and it turns into a Tree Ent. However it's a silver/gold elite and it has a chance to drop rarer materials and perhaps it could even indicate what type of rare material it has a chance of dropping on its body.
For example a miner could hit a rock and it turn into a silver rare creature that is a rock golem. But this golem has purple rocks all over it, so it has a chance to drop the rare material amethyst. Or a Gold elite golem has diamonds and its and even more rare drop. The drop rate could be like 50% for silvers and 25% for golds.
Just a rough outline of the concept.
1
Comments
Would encourage group expeditions for gathering, would make the game more sociable.
Not like threath of PvP didn't make it like that already but still, the more the better.
Can't wait for this experience